Mobs and the range they leave combat

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muffty
Posts: 42
Joined: Sun Sep 26, 2004 6:17 pm

Mobs and the range they leave combat

Post by muffty »

Ok dont know if anyone else has noticed the range at which mobs leave combat has changed now?. I was being chased by a kincher which as most no dont rarely ever leave combat yet walked back to its spot after 50 ish mtrs :( also a friend has experianced this kipesta to ( another that rarely if ever leaves combat ).

Why have neverax suddenly changed this?? the system as it was was perfect imo more realastic than 50 m :/ this makes harvesting particually easy now and if u have high lvl hp just walk to 50 and ur safe ( why have speed burst 3/4/5/6 ?? u only need 1/2 to get 50 mtrs..lol ).
Im not sure whether neverax have done this to stop all the aen stealing as now u HAVE to battle guards as she will only walk 50 mtrs??. But my point being IF this is the reason why mess with all the other aggro it is fine :D .Seems to me neverax try another improvment and mess up again :( .Why fix it if it isnt broken :(

Just after everyone elses thoughts on this see if its just me that thinks it should be put bk for at least the normal mobs :) .Althought i fully expect a lot to embrace the change as it makes the game easier but i prefer a challenge.
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mmatto
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Re: Mobs and the range they leave combat

Post by mmatto »

You must have missed missed release notes and glimpses of production describing this.

I think it is good change but 50m may be little bit too small. I have not tested it yet myself.

EDIT: links

http://ryzom.com/forum/showthread.php?t=13376
http://ryzom.com/?page=releasenotes&id=109
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sx4rlet
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Re: Mobs and the range they leave combat

Post by sx4rlet »

Yes it is good they give up after a time (why else there is speed if it keeps following you from GoC to Yrkanis). But I think 50 metres is a bit to short distance indeed...
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iwojimmy
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Re: Mobs and the range they leave combat

Post by iwojimmy »

was trying to collect a bunch of raguses (ragii ?) for circular attack, and one lost interest and ran away.. so i had to chase him for almost a minute before he aggroed me again (meanwhile all his littermates were frisking at my heels :D )
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magick1
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Re: Mobs and the range they leave combat

Post by magick1 »

When using ranged combat, be careful not to get too far away (mob leaves combat), as you will get no exp when you are in range again.
Have happend to me more than once. :(

I think they (the dev's) are still tweaking the distance though. So let's see what happens in the next patch. :)
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thexdane
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Re: Mobs and the range they leave combat

Post by thexdane »

before they'd leave combat at around 125 m or so, if you used speed 5 or so you could easily outrun most mobs, provided you went in a straight line and didn't deviate from said line

the only exception i know of were the black starred mobs, tho running towards a tribe worked pretty good to get rid of them

personally i think that certain mobs should not aggro you when you can't get xp off of them, this is the way nature works
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amitst
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Re: Mobs and the range they leave combat

Post by amitst »

thexdane im bothered by your lack of knowledge about ryzom time and time again, plenty of mobs in this game used to chase you indefinitely as long as you stayed close

the only exception most people saw was for tribes

how often do you get exp in nature thexdane? I know I got 500 exp last time i went hunting and killed a deer....... :-/
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rasmus
Posts: 154
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Re: Mobs and the range they leave combat

Post by rasmus »

amitst wrote:thexdane im bothered by your lack of knowledge about ryzom time and time again, plenty of mobs in this game used to chase you indefinitely as long as you stayed close
No need in flaming here.. he is correct, but has maybe malformed the way he said it.. Most mobs stopped chasing you when there were 125 meters between you and the mob.. now the mob will stop chasing after 50 or so from its origin (no matter how close it is to you).

muffty wrote:...snip...

Why have neverax suddenly changed this?? the system as it was was perfect imo more realastic than 50 m :/ this makes harvesting particually easy now and if u have high lvl hp just walk to 50 and ur safe ( why have speed burst 3/4/5/6 ?? u only need 1/2 to get 50 mtrs..lol ).
Im not sure whether neverax have done this to stop all the aen stealing as now u HAVE to battle guards as she will only walk 50 mtrs??. But my point being IF this is the reason why mess with all the other aggro it is fine .Seems to me neverax try another improvment and mess up again .Why fix it if it isnt broken

...snip...
Im sure NEVRAX will read your postings with great care muffty, when you on purpose spell their name wrongly several times. :rolleyes:


I think its a good thing that the mobs will stop following you forever, but as some say in this thread, maybe 50 meters are too short (was there any proof that it wa s"only" 50 meters anyway?) :D
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gecker
Posts: 136
Joined: Sat Sep 25, 2004 2:33 am

Re: Mobs and the range they leave combat

Post by gecker »

Well, we don't have to worry about anyone training aggro onto other players with a mount anymore...
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bobturke
Posts: 391
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Re: Mobs and the range they leave combat

Post by bobturke »

50m seems good for herbivores, but carnivores, which have more interest in chasing you then just self-defense should chase much longer. Perhaps 250m?

Kitin, well who knows about them, but even if agro/non-agro were treated similar to herbs/carnies mentioned above, would be an improvement.

PS Love the extra mob movements. Much more dynamic environment than before (at it wasn't too bad even then).
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