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Guild Trainers

Posted: Mon May 23, 2005 4:09 pm
by forest1
I was wondering when the guild trainers that we have a vacant slot for in the guild house along with the guild missions and that are mentioned on page 37 of Instruction booklet that came with my game, are going to be available.
And I was wondering why these things have not been implemented yet, and why they were not available when the product was released?

Re: Guild Trainers

Posted: Mon May 23, 2005 4:13 pm
by vinnyq
oh, that's easy enough to answer.

Some devs spilled some cofee on the computer that contained the code, thereby wiping out the entire project.

They sent out a memo about this to all the players, didn't you get it?

Re: Guild Trainers

Posted: Mon May 23, 2005 4:14 pm
by drizzeth
forest1 wrote:I was wondering when the guild trainers that we have a vacant slot for in the guild house along with the guild missions and that are mentioned on page 37 of Instruction booklet that came with my game, are going to be available.
And I was wondering why these things have not been implemented yet, and why they were not available when the product was released?

....soon (tm) :P

Re: Guild Trainers

Posted: Mon May 23, 2005 4:41 pm
by muffty
Hopefully quicker than outposts and TPs being fixed in void * sigh *

Re: Guild Trainers

Posted: Mon May 23, 2005 5:45 pm
by achim
muffty wrote:Hopefully quicker than outposts and TPs being fixed in void * sigh *
a gm said, every tp works as intended, if you cant use them, you have something to do before. but no one seems to know what to do..

Re: Guild Trainers

Posted: Mon May 23, 2005 5:48 pm
by mmatto
achim wrote:a gm said, every tp works as intended, if you cant use them, you have something to do before. but no one seems to know what to do..
Buy Nevrax

Re: Guild Trainers

Posted: Mon May 23, 2005 5:49 pm
by ilthor
muffty wrote: TPs being fixed in void
Void schmoid, gimme loria spawn tp :)

Re: Guild Trainers

Posted: Mon May 23, 2005 5:53 pm
by geezas
achim wrote:a gm said, every tp works as intended, if you cant use them, you have something to do before. but no one seems to know what to do..
I heard that they are to be gotten through rites and we all know how long that can take :p

Re: Guild Trainers

Posted: Mon May 23, 2005 6:15 pm
by amitst
stop bothering them with silly game details, what do you think they are, computer code maids? They are developers! they only work on big things! stop bothering me with your silly shadow rendering errors, your silly tryker shockwave magic resist is set wrong (therefore noone levels in the beautiful lakelands), and your broken teleporters, regardless of there far reaching social implications on atys

they said they were spring cleaning and they lied to us again, this ryzom-ring thing will be out before the teleporters work properly

the GMs lie to us saying there Must be something we have to do first

oh wait i know what it is, I have to kill a Goo-Messab first.

Re: Guild Trainers

Posted: Mon May 23, 2005 6:18 pm
by basicart
Aya there for rites yet to be releced upon us :D