Mostly played solo in combat so far (though I am in a guild), and while I genuinely enjoy both this part and the game in general, just like almost every other mmorpg I quickly get that feeling that I am not really involved in the action.
I must also admit that I have never actually gotten to more than mid-levels in any mmorpg, so I am sure combat will become a lot more involved at later levels - and I hope and expect to stay with SoR long enough to find out.
It is too late for the current and forthcoming crop of mmorpgs to change much about their combat systems, but I really hope that future mmorpgs will learn from City of Heroes (with their own twists or maybe even move completely away from turn-based combat once technology allow it to be done properly).
CoH is the only mmorpg I have played that actually made me feel involved in the combat, and constant interaction and even moving around for positional attacks (cone attacks for instance) was a necessity for most archetypes.
The fact that it ran as smooth as butter no matter what happened on the screen added a lot to the enjoyment of course - but SoR seems very capable of handling a lot of on-screen action as well with no slowdowns.
While CoH may have nailed the combat like no other though, the fact that combat was the only thing it had going for it made me quit after a few enjoyable months though.
I must admit I miss my super jump though
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