Two Questions for Crafters and Elementalists:

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reynjl0
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Two Questions for Crafters and Elementalists:

Post by reynjl0 »

1) Does the lightness atrribute effect anything other than the weight of the item, i.e. does it have a hidden effect on the other stats?

Some crafters have said in passing that armor of lightness has a better dodge modifier, and that weapons of greater lightness havef enhanced speed. This concept is logical, but there has been no hard evidence to indicate that lightness does anything other than influence the weight of the crafted item, which is basically inconsequential. Can anyone offer proof that there is more to the lightness stat than it may seem?

2) Are elemental double spells that combine two elements unique spells in their own right or are they simply additive of their respective single spells ?

A mage had mentioned he thought poison-shockwave had a synergistic effect to break a mobs resistance which was greater than either double poison or shockwave alone. If that were true, it would indicate that elemental combinations were unique in their own right. However, I suspect that poison -shockwave is nothing more than an additive combination of single poison then shockwave. Can anyone vouch for the effectiveness of combining elements that is greater than the their respective double components ?

Another item..... you may notice that rot-fire has a different animation than fire-rot, but are they basically just the same spell or actually different entities? I suspect the same. Thank you for considering these deranged musings.

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Re: Two Questions for Crafters and Elementalists:

Post by caitiff »

reynjl0 wrote:1) Does the lightness atrribute effect anything other than the weight of the item, i.e. does it have a hidden effect on the other stats?

Some crafters have said in passing that armor of lightness has a better dodge modifier, and that weapons of greater lightness havef enhanced speed. ...
Lightness effects lightness. The part about an item of greater lightness having enhanced speed would just have to do with the mats used. Say the mats used to get lighter items also have higher speed, this is where you would get this illusory correlation.
2) Are elemental double spells that combine two elements unique spells in their own right or are they simply additive of their respective single spells ?
I do not believe they are a unique spell but simply just the additive of their respective spells (as you can see when you use them you simply do two seperate spells, not one larger combination), but I cannot back this up with anything.
Another item..... you may notice that rot-fire has a different animation than fire-rot, but are they basically just the same spell or actually different entities? I suspect the same.
Again as far as I am aware they are the same spell, you just get a different animation.
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marct
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Re: Two Questions for Crafters and Elementalists:

Post by marct »

The elemental seems like a fair question for Xavier to answer.


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P.S. As there is no immunity to shock-fire I imagine it is just the 2 spells being cast at once.
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Re: Two Questions for Crafters and Elementalists:

Post by mboeing »

reynjl0 wrote:2) Are elemental double spells that combine two elements unique spells in their own right or are they simply additive of their respective single spells ?
Doule spells are just 2 single spells at the same time. The effect is that of the first spell put in. If you look at your system info window you even see damage dealt for each. So they dont combine really.
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Re: Two Questions for Crafters and Elementalists:

Post by xorte »

Double spells are 2x single spells - i.e. you get 2 slots to insert whichever 2 spells you like.

When you get the race spells - fire, electric, shockwave and poison most players double them up as its more effective, but theres nothing stopping you from combining fire and electric or acid and fire for example.

You can also get double spells that mix affliction with ele - so you can cast root and fire together for example.

Once you get double spells - ele is amazing fun :)

Obviously you can also get double heal in the heal trees - and it works the same - add in a stam heal and a hp heal or whatever you like.

I make lots of different combinations and fine tune them to the mobs or players I'm playing against/with.

it often helps if ele in a large team to max the range credit and max the cast time credit - then you you can reduce the sap and hp usage and still get your success rate up to 100% but use harldy any sap and hit more !

This really helps as the healer doesnt have to heal you more than the tank! If you dont fine tune you'll only get out about 5 attacks before your spent.

Its also worth mentioning - the healer generally will heal more hp than sap as thats just how the skill trees go - so I often make a low powered spell (or melee attack) that uses only hp so if I run out of sap I can still keep going as I know the healer will always heal my hp.

Works great for melee as well when you run out of stam - healers hate it when you moan about no stam when they are trying to keep the team alive - and so they will gladly pour some hp your way as its quick and easy for them.

Just some thoughts

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aelvana
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Re: Two Questions for Crafters and Elementalists:

Post by aelvana »

mboeing wrote:Doule spells are just 2 single spells at the same time. The effect is that of the first spell put in. If you look at your system info window you even see damage dealt for each. So they dont combine really.
This makes sense to me. Since coming back, everyone's been telling me poison works better in Matis lands (did they just program this in? the spells used to be identical as far as I could tell). I'd been using a poison/fire combo (poison first), and after switching to double poison, noticed it wasn't doing any better at all.
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Re: Two Questions for Crafters and Elementalists:

Post by bobturke »

aelvana wrote:This makes sense to me. Since coming back, everyone's been telling me poison works better in Matis lands (did they just program this in? the spells used to be identical as far as I could tell). I'd been using a poison/fire combo (poison first), and after switching to double poison, noticed it wasn't doing any better at all.
In my limited experience the spells work best in which ever lands you buy them in. Poison - Mantis, Electricity - Zoria, etc. The mobs seem to be less resistant.
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Re: Two Questions for Crafters and Elementalists:

Post by roninpvp »

It seems to me that indeed overall mobs resisted the racial spells of the lands they were in less than all others when the delta between my lvl and theirs where larger.

However as I leveled up it seemed to matter less which spell I used unless they had build in resistance to a specific spell. At lvl 250 the only time I change my spells are when I know I will encounter a mob with built in resistance.
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borg9
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Re: Two Questions for Crafters and Elementalists:

Post by borg9 »

I did an experiment the other night and found this interesting result...

I don't know the answer cas I don't have all the facts :D

but the question is......

Is a Matis purple 1* Arma weaker than Tryker purple 1* Arma ?

Why do I ask .....

Well, I was in the Heretics Hovel (I had died and spawned, while having a ciggy [Smoking is bad for your characters health])

So being a little annoyed I casted dbl posion on an Arma (P1*) and after 3 casts it was dead!!!!! (not done it before and was kinda expecting to die again :P )

So I tried it a few more times and the same .... +/- some spell resists

Now I wanders throught the portal in to Loria ...

found me a Arma (P1*) and used posion on it this time it resisted more and took longer to kill. 5 or 6 casts

*should have made note of damage inflicted :(


I am Tryker btw (so I am guessing the spell is boosted by the lands and the fact that Armas don't like posion)

So when it comes to spells has anyone PROVED that

You race makes a difference to the spell (eg Trykers are better with Shockwave, Matis better with poison, etc)

The land your in makes a difference to the spell (eg In Matis poison is generally more effect and Fire in the desert)

*** Had an interesting thought the Hidden source is desert in Matis (so is it the terrain type thats a factor too)

Does the terrain type play a part? (see note above)

Mod types have resistances I know these make a different (even tho you occasionally get a mob the seems immune to spells it has no resistance against)

*** Is it me or does fire cast noticable faster than the other 3 race spells?

So inconclusion ...

Mob + terrain type + Land + Char Race + Mob Level + Caster level + Spell Type = spell effectiveness?

Answers on a postcard ....

Discuss :P
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reynjl0
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Re: Two Questions for Crafters and Elementalists:

Post by reynjl0 »

"Is a Matis purple 1* Arma weaker than Tryker purple 1* Arma ?...
Well, I was in the Heretics Hovel.....
So being a little annoyed I casted dbl posion on an Arma (P1*) and after 3 casts it was dead!!!!!"

Good observation, but unfortunately Heretics Hovel is a Red region, and that arma was likely a R1* unless it had migrated from Groves of Confusion (which doesnt have armas) and so would be 50 levels lower than the P1* in Loria and would have resisted less anyways.

It does open up the interesting question of race and elemental spells though...as it has been hinted at that Trykers will be more effective at shockwave regardless of region, but no conclusive proof. I do not think anyone can dispute that the regional magics work best in the regions they come from though.
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