quartering

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noodle84
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Joined: Tue Apr 19, 2005 5:53 am

quartering

Post by noodle84 »

I don't know if this is the place for it but here goes. Is there a hot key for quartering your kill cause if there is I can't seem to find it. And if there isn't is there a chance of imputting one into the game? I use my keyboard for moving and fighting and it kinda sucks having to swich back to the mouse to do it. :D

EDIT: never mind :/
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kibsword
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Re: quartering

Post by kibsword »

Not that I know of
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vutescu
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Re: quartering

Post by vutescu »

Was removed to cut the oportunity of auto bots. Same applies to mats harvested, result of crafting, and so on.
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aelvana
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Re: quartering

Post by aelvana »

They also recently did away with targetting sources via keyboard. Well, you can still do "/tar beng" etc, but could get someone else's beng source on the other side of town...
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kibsword
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Re: quartering

Post by kibsword »

I prefered targetting with macros when I tried it anyway, just put in the name of the source with a /target and drag it to the task bar or set a hotkey. Much easier as your other stanzas are on the action bar too, right next to it. If you have knowledge prospect, you can even put multiple names on the same macro so they can all be targetted with one key ^^
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vinnyq
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Re: quartering

Post by vinnyq »

They also recently did away with targetting sources via keyboard. Well, you can still do "/tar beng" etc, but could get someone else's beng source on the other side of town...
You can add your name after it like "[Aelvana]" or something like that. What it said on the actual nodes that you popped.

Also, don't forget "Shift + Up Arrow" retype your previous statements. You can scroll thru them.
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hans1976
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Re: quartering

Post by hans1976 »

to those of you who can read xml, this is my targetting macro:

<key name="KeyE" menu="1" action="macro_exec" params="8"/>
<macro name="Sourcetargetting" id="11" back="0" icon="0" over="0" text="">
<command name="target" params="entity=Sap [Frydeswinde]"/>
<command name="target" params="entity=Bark [Frydeswinde]"/>
<command name="target" params="entity=Fiber [Frydeswinde]"/>
<command name="target" params="entity=Resin [Frydeswinde]"/>
<command name="target" params="entity=Amber [Frydeswinde]"/>
<command name="target" params="entity=Shell [Frydeswinde]"/>
<command name="target" params="entity=Oil [Frydeswinde]"/>
<command name="target" params="entity=Wood [Frydeswinde]"/>
<command name="target" params="entity=Seed [Frydeswinde]"/>
<command name="target" params="entity=Node [Frydeswinde]"/>
</macro>
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vinnyq
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Re: quartering

Post by vinnyq »

wait, macro are stored in xml format? Cool!
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zyrom
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Re: quartering

Post by zyrom »

.... And then at the end add another one:
<command name="run_shortcut" params="01"/>

where "01" is the number of the shortcut where you have your preferred extraction stanza, and you have an action that targets the source and starts the exctraction at once,

Now, me, i dont use knowledge or range, i prefer to save the focus for the extraction, and lets face it once you find the spot you know whats there right ?, and i dont whant to wast time running to the next prospected spot, so the the macro is even easier:

1 action: Target entity name: Raw Material Source [Name_of_char_here]
2 action: run shortcut #number_of_shortcut_from_action_bar

now drop that macro onto the action bar short cut slot, or bind it to a key... and you have 1 key targeting_start_extraction
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zyrom
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Re: quartering

Post by zyrom »

vinnyq wrote:wait, macro are stored in xml format? Cool!
yes and if you muck with it via the config files youre potentially breaking the EUALA...., just so you know :-)
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