My guild rules are simple, and few, but not to be broken.
- NO ganking/training. I couldn't care less if someone is Kami or Karavan aligned, my worries are with the Kitin first, and eventually, if they ever implement it, driving back the Goo. Fighting other homins will only speed the destruction of all.
(Edit: For clarification purposes, I have no issues with friendly bashing on each other from time to time, it's not my personal style, but I will not prevent it if others enjoy it. But I will have issue if I recieve reports of harassment done by someone within my guild.)
- Guild is *Family*. Don't screw them for your own benefit, this includes charging guildies for needed equipment. I don't care if you sell outside guild, but never sell internally. Also with this rule comes the issue of do not sell or give away choice or better goods to non-guildies, and leave the degrades and junk for guild members, they deserve your best just as much as a non-guilded, if not more. - This has been an issue I've seen in action, so it must be stated.
- No Karavan fame missions once joined with The Fellowship. I have no argument with the Karavan, nor care where you started, but being Zorai myself, I have worked hard on my fame both before leaving CP, and afterwards. So this is just a rule to prevent the fame I have worked on with the Kami and oriented tribes from being undone.
I myself am a digger first, Crafter second, and hunt when I get around to it. Being a digger, I'm fairly reclusive at times, but friendship and my guild reputation I value beyond measure. Also, being a digger/Crafter, I understand those of my ilk more than the pure fighter/mage, but those are also welcome, with the understanding that if a fellow guild member asks for an escort or guard while trying to get to that elusive mat-heaven they desire, one values their needs above that of pure xp gain, and helps in any way they are able.
Those interested in joining a close knit family, please do contact me.
