[Bugs] Patch 61

bugs and questions from the team leaders, and answers from Nevrax
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vl
Posts: 146
Joined: Tue Sep 14, 2004 10:00 am

[Bugs] Patch 61

Post by vl »

Thanks for reporting in this thread the bugs you find following patch 61
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secor
Posts: 98
Joined: Wed Mar 02, 2005 11:00 am

Re: [Bugs] Patch 61

Post by secor »

Bugs and confirmations of bugs for patch 61 ::

1 - Boss mobs can be looted, so far only checked the capryni boss, bodokin cannot be harmed even when all psykopla are removed, the newly spawned bodocs cannot be harmed either

2 - indeed selling tools doesnt work, tried on all races merchants, same result

3 - autorun when clicking that button and forward does ineed set auto run, but the auto run has presidence over forward, dont know why just does :D

4 - Zorai mounts are extremely large and also very slow, infact their speed isnt even worth measuring next to anoter

5 - when harvesting and the temporary invent appears, say you harvest over ql 100, the third digit does not appear, only 2 digits e.g. : ql 99 harvested should then be ql 100 etc, but u get......ql 10

6 - havrest modes are still not balanced, mode 2 being closer to 1 which is the safest and more likely to get full material ql; is acting more like mode 5 which should end the source time fast.....instead mode 2 ends faster than 5....

7 - the trail that the harvest pick leaves when being used now fully works

8 - in the action book skill trees that are maxed out , e.g. uve out'lvl'd maybe defensive magic, the box is now green, not sure if thats intentional or not :S

9 - tryker waving bow pistol's name isnt correct : <NotExist:abctrea08.sphrase>

10 - Prime Roots mobs are frozen in their standing animations, including Nexus ones too, no aggro, .... no nothing really

11 - Mounts still have the players seeing riders as invis on top, or stading in one place and the actual player not there on his screen and so on

12 - tribe / bandit killable mobs when lotted, the temp window that appears can only be closed by clicking the drop all button, and the take all option isnt useable

Player Reports ::

(using certain uttons to achieve auto-run)
Forwards-key and autorunkey: Autorun
2 Mousebuttons and autorunkey: Normal running

Microvegetation overlaps the aura.

15 - When you create a sap crystals, the effect is no more a blue shield. It's now a fire effect as if the character was hit by the fyros spell
"fire". try targetting yourself and another target when doing it, just in case

Self-target: Kami's harvester-killing spell's effect on self
Someone else-target: Kami's harvester-killing spell's effect on self
Someone else-target after casting spell on: Kami's harvester-killing spell's effect on self
Self-target after casting spell on someone else: Kami's harvester-killing spell's effect on self

(Altar dp recovery)
The recovery speed-ups only appear when you have dp and if you haven't bought a recovery speed-up yet (like it should). Names are missing.


2 - Sell tools at the merchants using the 'Sell immediately' option to see if it works
I. The pick doesnt show at *all* in the inventory when trying to sell to a merchant, the other tools does
II. There is not sell "immidiate option" only the normal "Sell to NPC"

Annyway. None could be sold to anny normal merchant , also tried a couple of hawkers, same result.


3 - If you hit the key to go forwards and at the same time hit Autorun, the character goes into autorun.
If you click on the 2 buttons of the mouse to go forwards and at the same time we click on autorun,
the character goes into autorun.

I. Verified, actually, holding anny novment buton down (excpet "move back") and hitting autorun will put the char intor running
II. Mouse and autorun does not work for me, but that might be more related to me running under linux/cedega.


4 - In 3D window mode, the settings for contrast, luminosity, gamma won't currently work. Plz check if it is indeed the ase and if
there is anyway to change it. (please try in OpenGL and Direct3D)

Works. (using Nvidia card, OGL nvidia drivers game running on top of Linux and cedega)


5 - The DP recovery bought at the altars are in NotExistisadp_karavan_1.sitem (until we get the name, scouting is neccessary ) plz double check both lots of names (altough it may be difficult as its possible its not all altars, we'll get more info as soon as poss)
When you buy them, the sysinfo says "You have just bought
<isadp_karavan_3.ia> <isadp_karavan_3.name> for 246225 dappers.



Yraknis Kaavan altar: no dp - no DP ticket to buy
with DP - Yraknis Karavan Turns up 3 different tickets:
<NotExistisadp_karavan_1.Sitem> Price: 36995
<NotExistisadp_karavan_2.Sitem> Price: 92487
<NotExistisadp_karavan_3.Sitem> Price: 184975
All with a "?" as icon and count 1

Trying to buy one (NotExisting_karavan_1.Sitem) it gives a popup with title:

<NotExist:isdap_karavan_1.sitem> Icon: "?" count 1
Weigth: 0
Bulk: 0

When actually buying it the SysInfo says:
You have just bought <isadp_karavan_1.ia> <isadp_karavan_1.name> for 36995 dappers
Nothing else happens. The ActionProgression screen still shows the death penalty bar.
Nothing is added to the invemtory.

Trying to buy another one identical to the first result in a SysInfo message: Purchase refused <isadp_karavan_1.ia> <isadp_kravan_1.name> no longer available.

Trying to buy the next on one on the list (<NotExisting_karavan_2.Sitem>) results in the message:
You have just bought <isadp_karavan_2.ia> <isadp_karavan_2.name> for 92478 dappers

Tried to buy first one again but still unpurchable, tried to buy second but "Not Enogh Money"
no change in DP bar and nothing in inventory.

Reopning the caravan altar now only shows the last one (<NotExisting_karavan_3.Sitem>)

The next time i actually gained xp ( harvesting) the DP disapeared and the SysInfo says:
"<isadp_karavan_2.da> <isadp_karavan_2.name> as been consumed"

Some mobs where killed on the way to forage spot resulting in "To easy" messages, dont know
if these count for DP removal.

Dying again and repeating the above procedure did not remove DP.


Avalae Karavan alter:
NotExistingisadp_karvan_1.sitem
NotExistingisadp_karvan_2.sitem
NotExistingisadp_karvan_3.sitem



Davae Karavan alter:
NotExistingisadp_karvan_1.sitem
NotExistingisadp_karvan_2.sitem
NotExistingisadp_karvan_3.sitem


6 - The arrival window does not disappear when we leave the teleport zone of a building without having used it. (even after 30m)

With the arrival window i asume the the popup that select the target for the telport, this cold not be reproduced.

If it is the fullscreen teleport splash screen, this has happend to a twice when beeing teleported, but
not specifically to building entrances, the splash screen will stay up untill game is killed and relogged.


7 - The FX for the spell missiles are missing, the FX for spell links appears even if the player resists the spell.

Verified for acid, cold, rot, poison, no missile fx, only the initial "gathering" FX is shown.


8 - Bad display of the auras when there is microvegetation

Tested but not verified. hard to test since auras take so long to recharge...


9 - No fx missile when a cast is made

See. #7


10 - Shield effect for a mob that is protected against some type of casts is not displayed
Tested with Root against capryni, the Root fx is shown enveloping the mob, but the mob starts running towards you with
the root FX attached, SysInfo correctly informs that "the Suckling Capryni is imune to this kind of magic"


11 - Some items are doubled at the merchants. (same item, same lvl, same price) Plz confirm

Verified at Raw Mat Npc Sirgio Cignio, Yrkanis (second raw mat NPC of the NPC gang after stables):
The follwing NPC (basic) mats are repated twice for Q10 and Q20, ie all except Horny Shell (also beeing the first ne list)

Tansy Wood Node
Perfli Bark
Abahya Wood
Glue Resin
Irin Oil
Redhot Sap
Caprice Seed
Buo Fiber
Pha Amber

Same for Raw Mat NPC Cuiro Gizzo ( Upper left corner of NCP merchant i fron of Tylini Ward) But here Q50 is duplicated also

it seems that the first mat on the list is not duplicated and the last Q of a given mat is not duplicated.


15 - When you create a sap crystals, the effect is no more a blue shield.
It's now a fire effect as if the character was hit by the kami attack "harvest firebird effect".
try targetting yourself and another target when doing it, just in case

Verified with self, mob and NPC, same puny fire effect.
*** [COLOR="Yellow"]Secor ***
Former Jolt Senior Guide
Former Arispotle ATS Team Leader[/COLOR]
yumidan
Posts: 125
Joined: Tue Sep 21, 2004 10:00 am

Re: [Bugs] Patch 61

Post by yumidan »

HP bars of the mobs are still stay filled partial after they are dead.
===================================================

When creating a male Zoari char and move the trigger for eye size towards max, the eyes become smaller (only on male chars, female works properly)
===================================================
Place: Pyr | Cekaros Gate.
[color=Silver][/color]NpcName: Ulyron Zessen, Pyr City Welcomer

[color=Silver] [/color][color=YellowGreen]Description:
[color=Cyan]When you talk to Ulyron Zessen you have a new entry in the context menu. This entry propose many choice about places in the city. It seems to deal with a guiding function not yet implemented.
When you choose one place, it add thetarget of the place in your compass.


[/color][color=Silver] [color=RoyalBlue]How to reproduce:
Talk to City Welcomer at Cekaros gate.

Solution:
Implement the function and remove string words, or remove the entry.
=====================================================

[/color][/color][/color]
**Yumidan**
Game Master Leanon / ATS Teamleader
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