Here's some of the aggravation:
- players are not putting exc or sup mats on the markets, nor exc or sup equipments on the market.
- players are complaining that they can't really "affect" their world.
- Nevrax has wanted people to be making caravan trek from land to land (hence the mounts and mektoubs upgrade), but most just keep their animals in the stables.
- dappers are useless after a certain point
- missions are boring and useless
Here's the suggestion (partly stole from Basic's jesting and a few others

* Let NPC Vendors put up QUALITY mats and equipments on the market, at a high price, with the following prerequesit:
* Players must complete delivery mission from x to y from outposts to city, or city to outposts, etc, the mission completed dictates what equipments and/or mats be available at the city.
* The amount of equipments/mats that will be available on the vendors depend on the amount of items delivered from the missions, so the bigger the delivery bulk, the more items will be available on the market. This will give players and incentive to lug their mektoubs around carrying as much stuff as possible.
* This will be a constant on-going world mechanic. Players can keep doing the delivery missions, and high-end items will be available on the market as missions are completed.
Conclusion:
If you guys do this (and the only thing that I see need to be added to the system is to allow vendors to sell those aweseome stuffs and the trigger check for mission completed vs items on vendors), this would solve a lot of problem.
1) give players a chance to affect their environment, at least in the market
2) give players incentive to do delivery missions and leading mektoubs all over the place
3) give more meanings to daps
4) allow high end quality gears and mats be on npc markets
5) give players who does not want to dig/craft a mean to get the stuff they need
So devs, please please read this (I know you do), and consider it. Thanks
