Game Suggestion for travel and foraging

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jcguid
Posts: 33
Joined: Thu Oct 14, 2004 3:00 am

Game Suggestion for travel and foraging

Post by jcguid »

Since my main toon, Rasta, is a Tryker and I primarly play in the Tryker area I've a couple of game suggestions. Just curious what other folks think about these.

According to the Tryker lore, we were good sailors at one time. So then, why can we not have boats for transportation around Tryker lands instead of Mektob mounts? It would be a more practical and in charactor with our race.

My other suggestion is a foraging one. Since we Trkers are surrounded by water and I see fish all over the place, why not grant us a foraging ability like fishing?

Hopefully some other folks who play in the Zorai, Matis, and Fryos zones can think of something 'special' about the areas they play in which might equate to what I've listed above. Afterall, we each have different armor and weapons for our zones so why not different transportation and foraging abilities?

Any thoughs fellow homins?

Rasta
There are 10 types of people in the world. Those who understand binary, and those who don't.
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ackir
Posts: 78
Joined: Tue Nov 09, 2004 2:02 am

Re: Game Suggestion for travel and foraging

Post by ackir »

I think boats would be too restrictive to introduce as an actual form of transportation. At best, you would have the relatively small area of water connecting the Tryker cities and into the region directly south (Resting Water?). If, later on, an river system was introduced to the lands (please give us a river, I want one in the Witherings so bad) then I could see a use for boats.

As for fishing, I would love to see it as a leisure activity. Having a harvesting ability on the fish would probably not work as there is no food in Ryzom. You could have them give quartered mats like regular creatures, but then there would have to be some kind of risk vs. reward which would be a headache.
Maika the infinite inquisitor - Defender of Atys, hominkind and the Kami.
"
Remember, your destiny is linked to the life of Atys, homin, and together we must cherish it and keep it from danger."
usinuk
Posts: 392
Joined: Thu Sep 23, 2004 12:43 am

Re: Game Suggestion for travel and foraging

Post by usinuk »

I like the creativity of the idea, but the problem is that once you get past the q50 zones there really isn't much connecting water, just a few lakes - or even within the q50 zones for that matter, the hills surrounding Darkmoor won't let you go in a boat either. Harvesting in lakes would also be a pain given they'd have to rewrite the allowed actions.

Nice thought though. I'd really like to see some unique abilities assigned to the races.
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vinnyq
Posts: 1311
Joined: Fri Nov 05, 2004 12:05 am

Re: Game Suggestion for travel and foraging

Post by vinnyq »

Instead of boats, why not hovercraft!?!?

Or mounts with Flippers! Ahahahahaha.

Oh oh oh! Mounts on rocket booster pack!
Fyrx, Fyros
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knitcucumber
Posts: 93
Joined: Sat Sep 25, 2004 6:52 am

Re: Game Suggestion for travel and foraging

Post by knitcucumber »

I want a shark with a frickin' laser beam on it's head. :D
Salym - Zorai - (had been in Infinity before taking a long break)
Squishy - Tryker
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