xeenon wrote:I was wondering what the development cycle is like.
We have no idea how the actual development of the game itself is going, but the patches (imo) keep up with the bugs reasonably well with the exception of a few *very* annoying ones that have persisted from way back.
* I was in a bar and I could not sit on the chairs.
* I was in a watchtower in the middle of Pyr and I couldn't climb the ladders.
The lack of interaction with the scenery bothers me a little, but I don't think there are any plans to include it. If they wanted us to be able to then I think the game would be differently structured with the chairs & ladders being more than simple 3d boxes. They probably would have got that working first because suddenly being able to climb a ladder when before you had to rely on a teleporter (which represent lifts/elevators normally) is a little weird.
* There was complete silence in the city, if no soundtrack at least add the murmurrs of a busy market when I'm in Cheapside.
The addition of music (player created) is apparently planned (don't ask me when, and I'm sure some people will say "its never going to happen" but I'm giving you the facts) and they recently included the "capital music" that plays when you enter the respective cities.
* Everyone was wearing armour, there is noone in civilian clothes.
In a world like this, what is the difference?
* The game promised offspring, and I understand that it is not included yet, but there are no children running around Pyr.
Good point. I never noticed that before, but since ageing/childbirth is going to be an optional thing that is sorted out much later, I guess they will just add them when they add the mechanics
* The tatooist and the hairdresser had nothing.
What do you mean? They work fine for me. I doubt you have changed lands in the 4 days, but you can only buy cosmetics that were designed for your race (so only purchasable in your capital) and your sex (make sure you talk to the right one

)
* No 'civilain' professions - but it's not that sort of game is it?
Again, these are planned for later inclusion. Such professions include Hairdressers, animal tamers (tho these will have combat applications) and musicians.
* un-dynamic delivery missions
You mean you always go to the same people in the same place? I guess thats just the way it goes
I was wondering if there was some sort of patch process that adds features, and how good the community considers the process to be.
There are major patches ("Chapters") that are regularly applied to add new features (the last ones included mounts, new trading systems, the hairdressers, the encyclopedia, and some other stuff) as well as the normal "everyday" (as in they happen more often, not literally every day) patches that fix bugs and so forth. Coming up in the next Chapter (Patch 3) will hopefully be outposts.
As well as this there are much less frequent "major updates" which add new skill-trees, races, lands, or whatever to the game. Some people expect one of these to happen in about 30 days, but I for one am not holding my breath for that long

I think it will take a little longer to come, but I am sure it is coming at some point
Lots of people complained about Patch 1 which seriously "rebalanced" some areas of the game, and I think it is fair to say that Nevrax messed that one up a little, but they fixed most of the issues within a week and ever since they have been improving their communication with us.
One final word of warning: all of what I have said is my opinion and I'm sure many people will disagree with me. It also has to be said that I am on the EE server, and I am aware that the events/guides/etc situation on the NA server is radically different due to legal issues, but I don't really think that affects anything I have discussed.
