- The race will commence at 8:00pm EST on February the 11th. This should give enough time to finish the race before the contest begins. Be here early please, we will be going over all rules again and answering questions.
- The race is composed of checkpoints. You must reach each checkpoint in order as given before passing onto the next one. Failure to follow checkpoints in order will get you disqualified.
- There is no set road you must take to get to each checkpoint. If you know a shortcut, take it, but you cannot go out of the order that the checkpoints are in.
- Riders can and will at times have numbers of cloppers and goari chasing them. Be warned that you can die and so can your mount. We will not be held responsible.
- You must be in a group with one Synergy guild member in order to be actively participating in the race. By joining one of these groups, Synergy is no longer responsible for your well being or your mounts. We will do all we can to get you up if you do fall or at the worst we will notify your next of kin.
- Disconnection Policy: During much stress testing that we have done of the race, we realize than many may actually lag out or crash during the race. We hope everyone understands that we cannot stop the race and restart or wait for you. If you know you are in an area where you may lag out or crash, try walking your mek through the area.
This is the order of the race:
- Start
Race begins at the Windermeer Stables at 8pm EST on Friday, February the 11th. - Checkpoint 1
Race to the Center Entrance to Darkmoor - Checkpoint 2
Go between the Synergy Member and the Karavan Teleport in Dew Drops
The Synergy Member will be saying "Checkpoint" in around chat so that you can easily tell where he is. - Checkpoint 3
Circle the Stables in Crystabell - Final Checkpoint
Ride to Fairhaven and DISMOUNT before entering the city. (This means before walking onto the wooden planks you must be off your Mount.) - Proceed to Windy Head and go up to the Balcony.
- Finish
Initiate exchange with Nuit

Synergy Members will be at all checkpoints.
We changed this setup a bit because after testing it many times and spending hours on workarounds with things from "riderless mounts" to "severe warping" we found that the above rules and conditions be the only real way to effectively judge a race.