1. In Anarchy Online your level defines who you can team with and still have everyone receive xp, and who you can pvp against.
Are there similar mechanics in SoR?
Does the amount of xp you receive for completing a task vary according to your level in any skill?
Does the amount of xp you receive while in a team vary according to any levels of the other team members?
2. In Anarchy Online (and in the Everquest games) there seems to be 3 arche-typical team roles: Healer, main tank and crowd controller. Does this work similar in SoR? I want to make a team oriented character. Harvesting-wise careplanning seems like it could be a good choice, after reading this
Newbie questions regarding levels and team roles.
Re: Newbie questions regarding levels and team roles.
If you want to be loved by all teams, you should become a healer, then you will always be useful anywhere. Mages and melee warriors can not harm enemies that are too high level, but a healer can always get xp by healing the group regardless of how hard the enemy is.
The xp you recive is based on the highest level character in the theme, so if you have a group of 7 lvl 1 players and 1 lvl 255 player, you won't get any xp for killing yubos, as the highest level player does not recive any xp.
The xp you recive is based on the highest level character in the theme, so if you have a group of 7 lvl 1 players and 1 lvl 255 player, you won't get any xp for killing yubos, as the highest level player does not recive any xp.
Endasil - Leader of Rulers of Atys
guild.dragonrealmsoftware.com
Will you stand in the shadow?
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guild.dragonrealmsoftware.com
Will you stand in the shadow?
or step forward
and become
a leader?
You clearly have the choice.
- Anthony Robbins
Re: Newbie questions regarding levels and team roles.
Err, slight clarification - no exp as long as the player uses lvl 250 skills. If they use a lvl 1 skill you all get exp.endasil wrote:The xp you recive is based on the highest level character in the theme, so if you have a group of 7 lvl 1 players and 1 lvl 255 player, you won't get any xp for killing yubos, as the highest level player does not recive any xp.
Re: Newbie questions regarding levels and team roles.
Generally speaking, in combat there are a few "archetypes":arehb2 wrote:2. In Anarchy Online (and in the Everquest games) there seems to be 3 arche-typical team roles: Healer, main tank and crowd controller. Does this work similar in SoR? I want to make a team oriented character. Harvesting-wise careplanning seems like it could be a good choice, after reading this
Tanker: Takes the hits, taunts the mobs onto themselves, wears heavy armour.
Support melee: Wears med/heavy armour, hits the mobs that are eating the tanker.
Healer: duh! (and sometimes you can get "support healers" who are a much lower lvl than the main healer, so they just heal the healer instead of the tankers)
Nuker: Stands between the tanks and the healers and blasts the mobs with spells, sometimes "tanks" when they are high lvl and there are no melee tanks around.
Re: Newbie questions regarding levels and team roles.
I think we have Afflicters as well. Debuffers if you will. People who put madness, blind, etc on the enemy to make it easier to hit.
Re: Newbie questions regarding levels and team roles.
Oh yeah, forgot about those... I don't tend to see too many of them around myself tho :-/glipe wrote:I think we have Afflicters as well. Debuffers if you will. People who put madness, blind, etc on the enemy to make it easier to hit.
Re: Newbie questions regarding levels and team roles.
Yeah, fair points raised on the afflictors as the closest thing this game has to a mezzer/cc. If you can level blind/root/etc up you will be quite useful in high level large groups - past 100 the affliction lines really aren't played that much since most nukers/healers tend to focus on PL'ng those two lines rather than keeping the lines relatively even (which you really need to do if you want to level off/def affliction effectively).arehb2 wrote: Healer, main tank and crowd controller. Does this work similar in SoR? I want to make a team oriented character. Harvesting-wise careplanning seems like it could be a good choice
Definitely take careplans as you'll need em for solo harvesting post-level 50 or so. However, wouldn't advise focusing on careplanning as a profession as team harvesting doesn't work all that well given the focus requirements for a full aggro rate/speed harvest are beyond all but a few with really good jewel/focus armor sets (of like 50-60 levels over their current harvest level), which is where constant careplanning really helps.