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Re: New Patch 1.5.0
Posted: Fri Jun 12, 2009 12:30 am
by jared96
wardone wrote:freddy u can rename and edit any flags using new system
Thanks harv ... I see that hitting "Rename" brings up the options.
Re: New Patch 1.5.0
Posted: Fri Jun 12, 2009 3:36 am
by katriell
"Rename" should be renamed to "Edit".
Re: New Patch 1.5.0
Posted: Fri Jun 12, 2009 5:45 am
by hemera
If any of you remember on slain there is a mission which teachs you to kill yelk by using fear so you dont get gassed.
well since this patch you cant kill a yelk without getting gassed.
Also the kill jarvings using root tutorial useless.
A basic tutorials which are taught on slain dont work because devs nerfed afillys.
All DA and OA skills have been nerfed. The effects of these spells dont last for 3 to 5 seconds after a link is broken so you really have no control over mobs.
The effects are the same in PvP as soon as a link is broken the other player can act again.
If you dont belive me dual someone and test it for yourself.
After my countless tickets i am told the only way to get it changed back is by the feedback system - GRRRR-
http://feedback.ryzom.com/pages/2600-en ... to-afillys
Re: New Patch 1.5.0
Posted: Sat Jun 13, 2009 10:24 pm
by truman
so, is this working as intended or by accident?
whatever your level and if your style is solo or group, this stinks!
Re: New Patch 1.5.0
Posted: Sun Jun 14, 2009 6:00 am
by liseke
truman, it is now working "as intended", the lasting effect was, apparantly, a bug. like Hemera said, now we can send in suggestions to improve it...
Re: New Patch 1.5.0
Posted: Mon Jun 15, 2009 3:27 am
by hemera
liseke wrote:truman, it is now working "as intended", the lasting effect was, apparantly, a bug. like Hemera said, now we can send in suggestions to improve it...
No it wasn’t a bug, they took the effect away. Even the mission which tells you to use fear on yelks so you don’t get gassed does NOT work.
The skills were fine before the devs tampered with them.
Re: New Patch 1.5.0
Posted: Mon Jun 15, 2009 5:29 am
by yuritau
My big question about this patch is: How could they possibly come to the conclusion that MORE kitin patrols was a good idea? With LESS PLAYERS than ever before, adding more kitin just seems stupid.
Re: New Patch 1.5.0
Posted: Mon Jun 15, 2009 5:53 am
by seawe
kitin patrols are fun
Re: New Patch 1.5.0
Posted: Mon Jun 15, 2009 5:55 am
by yuritau
seawe wrote:kitin patrols are fun
Not when you're trying to work on your 170 dig skill and your highest combat skill is half that
Re: New Patch 1.5.0
Posted: Mon Jun 15, 2009 7:59 am
by chibiarc
yuritau wrote:My big question about this patch is: How could they possibly come to the conclusion that MORE kitin patrols was a good idea? With LESS PLAYERS than ever before, adding more kitin just seems stupid.
Because the story progression leads up to some sort of climax with kitins involved? Just my guess