Game Inequities (Non-PvP)

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jamela
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Re: Game Inequities (Non-PvP)

Post by jamela »

kyesmith wrote:PR sup pops annoy me alot, make the spots harder but the supreme weather conditions not so rare, waiting 8 hours in perfect safty for supremes is not challenging just boring!
Which obviously begs for the question, "so why do that?". For the reward, apparently. Perhaps boredom is one of the herculean tasks which must be overcome in order to achieve the supreme reward? Seems you have found one way to beat it, but apparently not a good way, because it annoys you.

Edit: Could it be that this is precisely why Nevrax introduced the supernodes in PvP regions? To provide a little more diversion, an edginess, some need for teamwork and multiplayer activity?

I don't know, I love my very treacherous excellent sources which keep me on my toes. Or face down in the mud :p .
Last edited by jamela on Sat Mar 10, 2007 12:00 am, edited 1 time in total.
iwojimmy
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Re: Game Inequities (Non-PvP)

Post by iwojimmy »

Found the post i was looking for.. we had this same arguement back in 2005
:p
iwojimmy wrote:Im going to pre-empt the lore here, and explain in simple terms just why the world functions the way it does.. the Kami and Karavan may try to silence me as neither wants Homins to know too much ;)

Atys.. the living planet, ever thought about that? Its all about life, and growth, the stuff that gets lumped together as 'nature'. While the trees and plants - and animals - on the surface are trivial relative to the great branches of the canopy and the mighty roots through the core, they still have a purpose in the system.. and they are where Homins live.. so they have direct personal relevance to us.

The Nexus is, if not the heart of Atys, then very close to it, and like a jewel in a crown is an object of beauty and special reverance. This is the most perfect ideal of what Atys is about..

Think of Atys as a garden..

The Matis have taken their Biological expertise, and striven to recreate this ideal in their own lands, shaping their countries from the deserts in the north and the jungles in the south.. into the Garden in the centre.
It is not that the Nexus has forest mats like Verdant Heights.. it is that Verdant Heights has forest mats like Nexus.

As for the other peoples, the Zorai are too focused on their 'inner spiritual development' (ie.. too lazy) to look after their land, resulting in a tangled overgrown mess, (like the nasty part of the yard behind the shed). The Fyros have overused and mistreated their patch of the world, letting the plants die of neglect whilst using it as a parking lot and workshop.

And of course we have a very nice water feature, complete with gnomes.
and the complete thread
http://forums.ryzom.com/forum/showthrea ... post179266
that went for 14 pages,
the true reason nexus exists, is to give us something to talk about besides PvP and KaraVKami
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ambika
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Re: Game Inequities (Non-PvP)

Post by ambika »

jared96 wrote:
As for the nexus, sure it's a tough spot....so is scorched corridor, so is Void, so is Loria ... if Forest can have it, why can't it a) be removed or 2) the other equally dangerous regions have it too ?
Having dug Scorched Corridor (Flaming Forest AND the canyon part), Void, and CPed in Grove of Confusion, I disagree with SC and Void being tough to dig in. Void is by far the easiest with SC coming in 2nd. Can't say much for Loria...all I know trekking in that zone is tougher than any of the other 250 zones.
jared96 wrote:It's only null when the information is provided before making a starting town skill choice. What race you are is immaterial do the fyros / zora thing doesn't hold, it's picking a skill tree to level before you find out that one of the four region specific skill trees has something to offer that the others don't ?

Would it be null if Fyros craft gave extra XP ?

Let's look at the informed versus uninformed situation:

Informed - A player on the verge of leaving Silan want to focus on digging and finds out he can dig 200 level exe mats right outside noob city essentially being able to level up to 200 w/o any significant hassle. Does this favor choosing to start in matis as oppossed to anotehr starter town ? If it does, then it should be fixed and the consensus seems to be that it is an irregularity that should be fixed.

Uninformed - After digging to level 200 I find out that if I had started in Matis I could be digging supremes. Now I can either start at level 50 and grind another 150 levels before I take advanatge of this or I say "crap, I wiush I had known this going in".

Again, if it's gonna stay, what is the objection to having equivalent opportunities in other regions ?
If a player asks and/or researches (as in uses the search function and/or goes through the different guides people have created), the information is EASILY provided for. So, again, it is null. This game doesn't spoonfeed new people; however, the community is VERY helpful. If there was no information available at all, then the argument wouldn't be null.

Anyone who is complaining that they "didn't know" and are mad that they leveled the "wrong" zone should have asked questions beforehand. In the end, it's not a huge inconvenience. In fact, you have all the skills to dig higher level quality materials than you would have otherwise in a new land (thus leveling faster). So, stop QQ-ing and L2Forage. :p
mithur
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Joined: Sun Aug 27, 2006 2:58 pm

Re: Game Inequities (Non-PvP)

Post by mithur »

jamela wrote:I just wrote a PM and finally put something into words, that I had forgotten:

It is WRONG that a young homin may learn to prospect for supremes, yet never be able to find a supreme source of craftable materials until they go to the prime roots or Nexus Minor. In my opinion. There is nothing ingame to tell them so, is there? Perhaps I missed it? I know that I looked for a long time, and found only uncraftable Superbs.

You are rigth. I knew that by asking in Universe. However, this game have a lot of that things, things that they don't announce, you have to learn.

But, true it is, a little advice about supremes could be a good idea, yes.
Mithur (Arispotle)
Nomad Karavaneer & Forest Eremite
Matis Citizen
Proud Officer of Legion Of Atys
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stelf
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Re: Game Inequities (Non-PvP)

Post by stelf »

If having the q200 Beng amber is an advantage that people can use to get to lvl 200 faster, how come I don't know anyone who has done that?

This only seems like an inequity if it is being used for the purpose that is being stated, and anybody who could stand the boredom of doing such a thing probably deserves a medal :P
Thomas

Guardians of Jena
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kyesmith
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Re: Game Inequities (Non-PvP)

Post by kyesmith »

stelf wrote:If having the q200 Beng amber is an advantage that people can use to get to lvl 200 faster, how come I don't know anyone who has done that?

This only seems like an inequity if it is being used for the purpose that is being stated, and anybody who could stand the boredom of doing such a thing probably deserves a medal :P
last week i dug there and i saw at least 2 others all the time....
Yaffle - On another 'break'


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stelf
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Re: Game Inequities (Non-PvP)

Post by stelf »

What lvl did you get to? :P
Thomas

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kyesmith
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Re: Game Inequities (Non-PvP)

Post by kyesmith »

stelf wrote:What lvl did you get to? :P
190 then i left
Yaffle - On another 'break'


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stelf
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Re: Game Inequities (Non-PvP)

Post by stelf »

Obviously it got too crowded :D
Thomas

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kyesmith
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Re: Game Inequities (Non-PvP)

Post by kyesmith »

stelf wrote:Obviously it got too crowded :D
not really but theres only so much amber to dig and i was digging Q210 at lvl 190 to improve the exp, cant dig that high on the amber spot. My point is theres an unlimited excel amber spot in a totally safe place, its a clear advantage and no reason for it being there...
Yaffle - On another 'break'


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