Apologies to jared and his original post, but is this thread now really about anything except teleport access? Honestly?
The other specific I picked up was fairly minor mention of a neutral PvP flag. If such a thing were made so that you picked one of the K's to join on tagging up then I imagine the coding would be pretty easy; as opposed to a tag for the type of loose and incoherent 3rd faction being proposed here, coding which I am sure would be a messy can of worms in glue resin. Seem to me, however, that that would pretty much belittle the commitment that the factioned homins have made, so I'd rather see the can of worms dealt with, properly, in time.
Back to the teleports: I'm opposed to weakening, bending, stretching or mashing the lore to accommodate player convenience. I'm in favour of giving homins choices that make a difference to their lives, and empowering homins with the means to find and make their own solutions and alternatives. When the Ks decided to start imposing restrictions on
their teleporters, I saw no problem with that, I looked for alternatives and saw my mekkies. They're limited by the fact that mekkie fodder is only available from stables, stables are only in towns, and by our ownership restrictions; we can only own 4, only one can be a mount, and we cannot trade a mektoub which is carrying something in its bags. These limitations aren't governed by lore, they are purely mechanical. If only we could gather food for them in the wilds they would be a far more viable alternative to the evil K teleports. If there were stables at tribe settlements (which there are already) where we could buy fresh ones, or if we could catch and tame wild mektoubs, then so much the better.
The Ks aren't responsible for homin ability to respawn, as evidenced by the portal spawns; the nanoseed is purportedly a gift from Jena to all of us. Tribes people are able to respawn in their settlements and they have no teleporters

Perhaps they would allow us to share their spawn points if we win their favour? I'd like to see that, and neutrals would then have a wider choice of available spawns than factioned players because of their Fame caps.
I don't think the Ks went far enough, in truth. I think they should have said, and should say now to every refugee arriving from Silan, "we'll allow you to find your way around freely, homin, for one cycle of Jena, but then you must make up your mind and dedicate yourself to our cause, for we need your help." Or something like that. And at the end of a cycle, refund all pacts if the homin hasn't chosen that faction, and deny purchase of new pacts, excepting those of the capital cities. Maybe the nations should force a concession from the Ks to continue service to the towns at least. I'd lobby for that.
Is there another reason that a 3rd faction, or group, is being proposed? A reason that would, mechanically, affect how we can play that we can't now?