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Re: New Patch 1.5.0
Posted: Wed Jun 10, 2009 3:32 pm
by gcaldani
hemera wrote:Fix afillys as well cause they are screwed atm.
Cant fear then root a mob , its comes back to smack you before you get the root spell cast.
Cant fear a mob link and tp out.
Cant fear a a mob and make it run out of aggro range.
Cant fear a mob and run away from it.
Way to go devs, should play the game atleast once a month before you start screwing up skills that dont need to be fixed.
May as well take the afilly skills out if game because they are no use in PVE.
Why the hell did i waste my time mastering both afilly skills if they are useless now.
Advice to anyone thinking about mastering afillys, they are uselss if the game stays with this patch.
Are you serious nitrouss? i tested DA extensively, with the exception of bosses, and i didn't found any problem. You have to use the appropriate spell level, of course.
Let me know what tests you did and I try to see if i have same problems as you.
Re: New Patch 1.5.0
Posted: Wed Jun 10, 2009 11:15 pm
by jared96
I see that we can select a category for new landmarks but no way to edit existing ?
Re: New Patch 1.5.0
Posted: Wed Jun 10, 2009 11:20 pm
by wardone
freddy u can rename and edit any flags using new system
Re: New Patch 1.5.0
Posted: Thu Jun 11, 2009 3:01 am
by kwipers
Afillys no longer stay active for a short time after the link is broke
why???
Re: New Patch 1.5.0
Posted: Thu Jun 11, 2009 8:31 am
by hemera
kwipers wrote:Afillys no longer stay active for a short time after the link is broke
why???
Because people that dont play the game think they can make a skill better.
Stupid patch.
Whats is the point in screwing up a skill??
Re: New Patch 1.5.0
Posted: Thu Jun 11, 2009 11:39 am
by gcaldani
Oh, so do you think that links staying active after it's broken was a normal behaviour? Personally I always thought that was a bug in the spells.
Well, in this sense you are right then to complain, but it seems the spells are more logic now. I only tested DA anywy, didn't tried any OA.
Re: New Patch 1.5.0
Posted: Thu Jun 11, 2009 12:59 pm
by katriell
An affliction remaining active a short time after its link has broken is logical. Can't expect instant recovery of creature who has just been subjected to a flood of fear, overcome by temporary insanity, blinded, lulled to sleep, etc.
Re: New Patch 1.5.0
Posted: Thu Jun 11, 2009 2:06 pm
by hemera
katriell wrote:An affliction remaining active a short time after its link has broken is logical. Can't expect instant recovery of creature who has just been subjected to a flood of fear, overcome by temporary insanity, blinded, lulled to sleep, etc.
couldnt have said it better myself. the point of OA and DA is control, the effects are meant to last so you can cast you next spell or have time to get away. Nerfing these skills is just stupid, they worked perfect you took time to master them.
I use 250s fear spell on a level one 150 kitin/mob its back to hit me as soon as the link is broken because i go to cast my next spell.... IMO - LAME.
Re: New Patch 1.5.0
Posted: Thu Jun 11, 2009 2:16 pm
by hemera
gcaldani wrote:Oh, so do you think that links staying active after it's broken was a normal behaviour? Personally I always thought that was a bug in the spells.
Yes they are meant to be active after the link is broken.
Point being CONTROL
My test was at the sunken city kami to 2 jugs and a kincher, with just myself and my alt, before this patch i could kill up to 3 adds in pr relying on affiy/nuke/affiys/heal and so on, yesterday i died within 10 second.
I tried it 6 times with lots of different adds and got the same result - dead, dead,dead,dead
Re: New Patch 1.5.0
Posted: Thu Jun 11, 2009 3:59 pm
by gcaldani
Uhm, sounds your points are correct.
I didn't tried with my alt tho, as i cannot use both chars with magic as i have only one pc and i hate playing in windowed mode.