andy707 wrote:Some benifits that I think would be nice:
Ability to buy a TP to ones guild's outpost. Restricted to guild members or allied guild members too.
Ability to respawn at outpost.
Guilds can hire permanent outpost guards that protect only the people who belong to the owning guild (or allied guild members too). That way guild members (allies) can hunt or forage around the outpost and run to guards if they get into trouble.
Outposts have trainers, merchants and mission givers. A stable?
In general, it would be nice if an outpost was a place that guild members would want to hang-out at, for whatever reasons.
Monco
Member of Eleytheria
They would probably have to impliment either the TPs or the respawns. The respawns would be good durring the attack phase (you can be ressed, but you would be respawned every time the attack lvl went up) and the TPs would, if nothing else, give guilds a reason to 'invade' the 'enimy's territory', cause the Karavan TPs wouldn't be useable by high-kami-fame people, and the kami vic-versa, so you would need the 'forign embasy/military base' just to have access to those lands.