The Greeks didn't have online gaminghans1976 wrote:I know a few greek philosophers you should connect to a generator, they will be spinning in their graves so fast, they can power a medium sized city...
A whale = mammal = human = Wepps.
Therefor, Wepps is a whale.
Do tell me how you keep your machine dry with that much water around?
Outposts Outlined
Re: Outposts Outlined
Re: Outposts Outlined
This is getting boring y'know.
Jayce - Right-click is your friend in this world.
Master Forest Forager | Master Prime Roots Forager |Expert Lakeland Forager @ Q250
Master Jeweler|Master Heavy Range Weaponsmith
Master Jeweler|Master Heavy Range Weaponsmith
[ Leader | Reapers of the Dark ]
[ Matis Noble | Karavaneer | Wayfarer | Arispotle ]
[ Gear Requirements | Server Status | Acronyms | Atys Time | Fireworks ]
[ Matis Noble | Karavaneer | Wayfarer | Arispotle ]
[ Gear Requirements | Server Status | Acronyms | Atys Time | Fireworks ]
Re: Outposts Outlined
I have a question - given the current problems with healing in the PR where it's not possible to heal out of team, how is healing going to work in these Outpost battles?
Will we be able to heal out of team? More specifically, will we be able to heal anyone in our Guild?
If we can't then I see major problems with Outposts.
Will we be able to heal out of team? More specifically, will we be able to heal anyone in our Guild?
If we can't then I see major problems with Outposts.
Elder Of Atys (ask nicely and I'll do the breakdance for you!)
All posts are In Person (Not IC, not OOC, not Rp, just me!)
Chasing the DING!
All posts are In Person (Not IC, not OOC, not Rp, just me!)
Chasing the DING!
katriell wrote:You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
Re: Outposts Outlined
hans1976 wrote:I know a few greek philosophers you should connect to a generator, they will be spinning in their graves so fast, they can power a medium sized city...
A whale = mammal = human = Wepps.
Therefor, Wepps is a whale.
Do tell me how you keep your machine dry with that much water around?
I thot it wer dat parots=watermelons.....
Baxter- Digger, crafter, explorer, and dirty little man.
"Thar ain nuthin nor nobudy wot be so good as dey canna be betterer."
"Thar ain nuthin nor nobudy wot be so good as dey canna be betterer."
More power for Homins!
P~)
Ouroborus Nocturna
Re: Outposts Outlined
They would probably have to impliment either the TPs or the respawns. The respawns would be good durring the attack phase (you can be ressed, but you would be respawned every time the attack lvl went up) and the TPs would, if nothing else, give guilds a reason to 'invade' the 'enimy's territory', cause the Karavan TPs wouldn't be useable by high-kami-fame people, and the kami vic-versa, so you would need the 'forign embasy/military base' just to have access to those lands.andy707 wrote:Some benifits that I think would be nice:
Ability to buy a TP to ones guild's outpost. Restricted to guild members or allied guild members too.
Ability to respawn at outpost.
Guilds can hire permanent outpost guards that protect only the people who belong to the owning guild (or allied guild members too). That way guild members (allies) can hunt or forage around the outpost and run to guards if they get into trouble.
Outposts have trainers, merchants and mission givers. A stable?
In general, it would be nice if an outpost was a place that guild members would want to hang-out at, for whatever reasons.
Monco
Member of Eleytheria
Re: Outposts Outlined
One outpost per guild ?
Re: Outposts Outlined
oauitam wrote:One outpost per guild ?
Yes another detail they failed to mention.
Jayce - Right-click is your friend in this world.
Master Forest Forager | Master Prime Roots Forager |Expert Lakeland Forager @ Q250
Master Jeweler|Master Heavy Range Weaponsmith
Master Jeweler|Master Heavy Range Weaponsmith
[ Leader | Reapers of the Dark ]
[ Matis Noble | Karavaneer | Wayfarer | Arispotle ]
[ Gear Requirements | Server Status | Acronyms | Atys Time | Fireworks ]
[ Matis Noble | Karavaneer | Wayfarer | Arispotle ]
[ Gear Requirements | Server Status | Acronyms | Atys Time | Fireworks ]
Re: Outposts Outlined
They've mentiond in the past a few times that it will be possible to have more than one outpost, but will be a very heavy resource drain.
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Re: Outposts Outlined
you can heal anyone in your guild when in the pr, dont need to be in a team either so i imagine it will be similar with outposts.philu wrote:I have a question - given the current problems with healing in the PR where it's not possible to heal out of team, how is healing going to work in these Outpost battles?
Will we be able to heal out of team? More specifically, will we be able to heal anyone in our Guild?
If we can't then I see major problems with Outposts.
rushin ~ asleep
Re: Outposts Outlined
They've mentioned a lot of things in the past, but it appears much of it has been scrapped and reworked.sehracii wrote:They've mentiond in the past a few times that it will be possible to have more than one outpost, but will be a very heavy resource drain.
For instance the description of outposts on page 37 of my manual is much more interesting and makes no mention of PvP. Dynamic guild battles without the easy potential for a griefer element.
We do need a much more thorough understanding of what Nevrax is changing about their implementation of Outposts and what they're not. Personally I wish they'd go back to the Dynamic content with raid aspect rather than the simple PvP aspect of Outposts.
-------
Svayvti
Former Pilgrim of Atys
Follower of the Kami
Svayvti
Former Pilgrim of Atys
Follower of the Kami