There was no seeing your perfect pacific island analogy or allowing any thought of hominity or Tryker solidarity back then.
The penny sure has been a while dropping

This is one of the most intelligent posts i've read here.danolt wrote:Well those are my words not Pero's, there is a difference. I chose the name from the latin, meaning malformed, and since he is Perofect on the outside his issues run a bit deeper. As egocentric as both me and Pero are, I really doubt readers of these boards want a motivational review of choices made by my character some 5 years ago, needless to say the game was presented in a much different fashion then it actually progressed. We were told by developers a host of things that were coming, spires, new planets, 99 levels of PR etc....We were told that the factions were to become the central theme of the storyline, that never happened.
What I am trying to get across is that if they are not to become central to the theme of the game then I would recommend removing them. End the conflict and move towards a more homincentric storyline. It is not my preferred option, I would prefer to see the two ideals battle it out, but the symbols behind the faction conflict , communism vs capitalism, environmental purism against development, collective will vs an individuals have all but disappeared in the years of stagnation. I can see ways to bring that back, but it would not be easy and I am not real sure it would be profitable to the bottom line of the owners.
I originally bought a boxed game that was going to be an anvil of political and cultural conflict, 2 polar opposite religions, 4 nations that hated each other, a race of bugs bent on destroying all of us, an unstable planet being destroyed by the goo, an unknown past and all of us on the brink of extinction, I thought what the hell, this is a fantasy world worth playing a role in, I created a persona and let the chips fall.
I don't regret it, but I do fill more then a bit deceived. I would like to think that the new Ryzom has learned something from the past, that extended player conflict without any hope of resolution is not a good idea. That is why I am urging caution in resurrecting the factional conflict, there needs to be an attainable victory point, a time for resolution, it does not have to be programed from the start, but it should be in the story arc.
If it is going to be years before a world that reflects the K+K Konflict, a digital Atys that can represent changes brought on by the war, can be programed into the game; if we are going to have to suffer more years of eye numbing flamewars on the forums, and nothing actually changes, then I just assume not get on for the ride.
Buut you may be wrongdanolt wrote: Atys's future is a Homin based society, not one based on the factions. I tend to look at Atys as a 3rd world country that is occupied by two foreign powers, I really do not think the native populous would pick one of the occupiers in lieu of self-determination.
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The rise of a third faction that represents the middle ground between the two is the resolution of that conflict.
See above ...danolt wrote:Yes, there are more choices then either/or in life, but this is not life this is game, a game that is supposed to be based on a story and a story that is suppose to be sci-fi, meaning it should be plausible. Good stories, have tough dilemmas, a faction representing the middle ground of two polar ideals is not a dilemma, it is a solution.
Which is a bit hard to do, because Jena IS in essence "The Karavan".danolt wrote:We may want to bring Jena with us, but the Karavan could certainly be put aside.