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Re: Level Cap still 250?
Posted: Tue Jan 05, 2010 7:52 pm
by final60
gcaldani wrote:There are some 270 bosses that can be killed by a 3-man team of 250s, actually. Some can be even killed by a 2-man 250s.
yeah it is
completly disagree. new players will need years to get them. new titles for multiple branches are ok. but new stanzas or skills that make an old player even more uber are not ok.
the skills dont need to be overpowered, perhaps just different ( like the winged casting spell back) no one player can ever be uber in this game, even if he has double the power of another player..I doubt the capability of devs for coding actual new content, but titles and rehashing some effects maybe, just a sort of gesture!?
Re: Level Cap still 250?
Posted: Tue Jan 05, 2010 11:31 pm
by velogfx
ok. and maybe we all are wrong? we are getting some small patches with some bug fixing, and some part of new (old) stuff and thinking thats all the new small team can do. and maybe thats the point where we all are wrong. there are many things already done or half done, made by nevrax, and gameforge that are just not in game. and just look on the patch numbers that changed with winchgate. we got patch 1.7.0 what happens when we hit 2.0? maybe after 5 years, its time to move beyond "New Beginning", build up the capitals to be real capitals as on the concepts and just grow! who knows
zorai1
zorai2
tryker1
tryker2
matis1
matis2
matis1
matis2
fyros1
fyros2
i know im OT
and i know most of you old players are disillusioned but im relatively new and can still dream
let's see what the future will bring.
Re: Level Cap still 250?
Posted: Wed Jan 06, 2010 12:19 pm
by stijn
sidusar wrote:
Unless... unless they 're-level' the current regions... it'd be relatively easy to turn Enchanted Isle into a purple zone and then turn Loria into the new level 300 zone... and do something similar for all the other continents as well.
It seems to me this might be the easiest way to do it. Switch the 250 zones (or actually any zone) to 300, and one lower lvl zone to 200.
This might in a RP-way be explained like some huge cataclysm or outbreak of the Goo in the higher lvl regions orso. I for one would like that chance, seeing your usuall hunting spots being turned into something completely new, this way you can get still get the sense of exploring again, while still familiar to the old.
Re: Level Cap still 250?
Posted: Wed Jan 06, 2010 12:19 pm
by r1vver
[offtop]
requesting links or archive with such game related art/consepts
well, i have some, but i know that there is exist more than i seen
[/offtop]
Re: Level Cap still 250?
Posted: Wed Jan 06, 2010 12:51 pm
by velogfx
r1vver wrote:[offtop]
requesting links or archive with such game related art/consepts
well, i have some, but i know that there is exist more than i seen
[/offtop]
hehe they are all here
http://www.ryzom.com/en/webkit_1.html
just download all of them and check it. there is some other verry verry nice stuff in it.
Re: Level Cap still 250?
Posted: Wed Jan 06, 2010 2:37 pm
by sidusar
stijn wrote:It seems to me this might be the easiest way to do it. Switch the 250 zones (or actually any zone) to 300, and one lower lvl zone to 200.
This might in a RP-way be explained like some huge cataclysm or outbreak of the Goo in the higher lvl regions orso. I for one would like that chance, seeing your usuall hunting spots being turned into something completely new, this way you can get still get the sense of exploring again, while still familiar to the old.
I agree and would very much like to see that too.
However, I still don't want a raise of the level cap. As I already said in one of those 3-year old posts in this same thread, I'd much prefer having level 300 zones while still keeping the level cap at 250. They'd be truly dangerous zones were even a level 250 meleer in full parry HA would have to sneak again.
Giving us level 300 zones and raising the level cap to 300 too wouldn't be nearly as cool, because it would only give that effect for 3 months before the hard core is level 300 again. And raising the level cap to 300 while not having any 300-zones, even worse...
jwenting wrote:As to new areas, give people a map editor and an incentive to use it and they will.
We have a map editor, it's the incentive to use it we need. The 5 best scenarios being perma-hosted by the devs is a good start already. But we've been saying that for years now.
jwenting wrote:The main reasons the ring never took off is that scenarios aren't persistent and aren't a part of the regular environment
I disagree on the second part. That the scenarios aren't part of the regular environment is one of the strengths of the Ring, because it allows people to make things that would be never fit into the 'official world' of Ryzom. Like [thread=34681]Santa's workshop[/thread] for example.
Re: Level Cap still 250?
Posted: Wed Jan 06, 2010 8:58 pm
by iceaxe68
Interesting discussion.
I know I've avoided using some of my higher level skills maybe because I didn't want to hit 250 and no longer be able to go hunting in leveling teams using those skills. A higher cap would give a little more breathing room.
On the other hand, maybe after 230 dings I just got a bit tired of those skills?
Lately it's more fun to go hunting named and bosses and forget about XP and dings. Even when nothing's up, it's still a fun romp around Atys.
OK, even more honestly, lately I log in at my usual unpopular hour, see that nobody I know is online, look around a little, and log back out.
The truth is, I love Ryzom for the story and the social aspects way more than the levels or the mechanics. I'm not particularly competitive, nor motivated by goal chasing. I like doing fun things with fun people.
So, I don't really care whether they raise the cap or not. I just wish they'd advertise and get more people in the game.
On a side note - Iala, I see you've played as many hours in your 4 months as I have in my three years. (Granted, we lost some months when the servers were down.) I hardly think you're a slow leveler.
Re: Level Cap still 250?
Posted: Thu Jan 07, 2010 12:15 pm
by kalindra
Yeah, I have a pike that wants to poke things if you catch me online and wanna hunt with me, like in the good old times. I'd be very happy to.