Page 7 of 7
Re: One downside of a great community
Posted: Fri Jan 07, 2005 7:31 am
by blogie
Well in a way i can understand the not selling items outside thing. If you want power its a way of getting it but you will have to be darn sure to have that alreddy.
I set my counter on -50q armor to 0% and i would gladly knowe if i can put it to -%. This way i can help new players to get cheep armor. I must say its a pitty there is no global recailer. I go to chop sell full set of armor and want to set it 4 sale on the whole server. This would be nice.
Twiet made a new char on noob Island and there ar ppl there who charge astronomic prices for crafted stuf. It would help if we could offer the newplayers some armor that is cheep so they can level faster and come to the mainland faster and join the events and all the other neat stuffs
Re: One downside of a great community
Posted: Fri Jan 07, 2005 9:27 am
by lazarus
blogie wrote:Twiet made a new char on noob Island and there ar ppl there who charge astronomic prices for crafted stuf. It would help if we could offer the newplayers some armor that is cheep so they can level faster and come to the mainland faster and join the events and all the other neat stuffs
I agree. It would be nice to help new players get a leg up without having to actually go to the trouble of creating a new char yourself and levelling it to the point where you can help folks.
Having said that, several of our guild members have done just that and have chars on the islands specifically for the purpose of helping new players. Some of these have gone on to join our guild, but in all cases it's helped people get more from the game which benefits everyone in the long term.
I suppose the one thing to consider about mainland players putting items for sale on the island is that the established crafters could (unintentionally) undercut the up and coming crafters to the extent that they get disillusioned and give up.
Re: One downside of a great community
Posted: Fri Jan 07, 2005 9:36 am
by hans1976
You mean like slightly damages armor that you can give away to noobs? Preferrably as a set? Yes, would be nice, but abused most likely by the 1337n00b5...
Anyways, I just got hold of a slightly damaged (about 15-20% hitpoints gone of 277) lvl90 heavy full choice armor set with +45hp I got as a gift back for giving a lvl100 heavy set full choice with +50hp. Now I am not sure what to do with it. I dont know when I can start using this myself as I dont lvl fight very fast (although I can spend all fight point at constitution because of high diggging lvls). Also I cannot sell it cheap through the shops, no resell possible. In the guild everyone has the armours they need, and in region people only want new, unused sets.
But it is very nice, very usefull and mostly veryvery good (50% protfactor, -1 dodge per item, high durability). No one wants it, I just dont understand and I tried selling really cheap (same price npc would give me 65K). I think I will just make two more lvls in range, then I can use it myself, but then have a lvl80 that is even less worn that I cannot seem to find buyers for...
I dont understand this, very little high lvl armour crafters and I can go up to lvl100 now, all I know are either crafting themselves or already have armor (or need higher).
Anyways, if you ever get offered an armor below or up to lvl100 and it is not full choice and costs more then 170K (my price for a set), contact me. These are unrealistic prices.
After this totally chaotic rambling I see some point in it: Why reason that armor *should* be very expensive because diggers/crafters invested so many hours in it, when these hours were gametime that was not suppost to be work, but to be fun? Why charge heavily for hours of fun?
Re: One downside of a great community
Posted: Fri Jan 07, 2005 10:04 am
by xorte
On Rezzing:
I think it's polite and friendly to rez someone who asks for help ,especially if
they are grateful. I will rez anyone who I see lying around as I pass by or those who are nearby and ask. Afterall I have been rezzed many times in the past and am very grateful
People who play IC and have anti-social or offensive characters will inevitably build themselves a reputation as such in game and other players will surely begin to dislike them. This dislike may spread out of game and onto the forums depending on the nature of the behaviour. But IMHO I can't see why someone would want to alienate themselves and have to deal with the negative impacts of many players disliking them and hunting them down all the time.
Charging for a rez although possible in the game is rather unfriendly and doesn't seem to be compatible with the current community and player base we have. But anyone charging for rez of course may do so, but If they die, it may be harder for them to get rezzed at all.
On Crafting:
As soon as you get to a fairly high level in a mage or fighting skill there is no question that you need equipment and weaponry to fight effectively. Some people don't want to harvest or craft and only want to fight. Some people want to harvest and craft as well as fight.
So if there were no harvesters/crafters it is logical that mages/fighters will run out of equipment and have to start harvesting/crafting. This would bring a huge amoutn of new harvest/crafters which would be a good thing. The more a skill is monopolized by the few the more restricted the general population become. So those who only craft for Guilds I see no problem with that at all in the long term as it encourages more people to take up these skills.
For those who don't wish to harvest/craft they may have to join a guild with good harvesters/crafters or find people who they can order equipment from.
On Community:
The SoR is not a game as much as it is a community. players are nice in this
community, which on any level of conception is a good thing. The more positive the atmosphere and environment the more enhanced is the gaming experience. I'm all for a few villians - but I'd rather have the type that we love to hate than the type that we hate with bitterness. I'd like to think we can keep this community spirit in the game for a long time to come.
Well thats my um £10 worth !
Xorte
Re: One downside of a great community
Posted: Fri Jan 07, 2005 10:08 am
by hans1976
xorte wrote:I'm all for a few villians - but I'd rather have the type that we love to hate than the type that we hate with bitterness.
That is a lovely way to say people can be Robin Hood by charging high level rich dudes for rezzing
Re: One downside of a great community
Posted: Fri Jan 07, 2005 10:28 am
by blogie
hans1976 wrote:You mean like slightly damages armor that you can give away to noobs? Preferrably as a set? Yes, would be nice, but abused most likely by the 1337n00b5...
Yes i knowe but what alternative do you propose?
There is no way we can make a special guild who consists of low level expiriancd ryzom players (different guild high level or mid level volontears). If we could make a guild it would be easy to recrute them and help on the noob spaces in /guild chat. Now they ar left there in the mids of the scum of the server with no reference what so ever. Twiet has told menny of them to be carfull with the dappers thy have but its simpel facts that there isent enof noob equipment at reasonabel prices.