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Re: One downside of a great community

Posted: Thu Jan 06, 2005 11:24 am
by manhuntr
Something related to this would be people not selling the things they craft outside of their guild. IMO, that is far worse than not ressing someone. Several people I know can't really level their desired skills, cause they lack the equipment to do so.

Saying "I don't sell outside guild" is just like saying "I don't res outside guild".
(Which is, when I think of it, what my reply is gonna be when people that don't sell their stuff on the open market ask for a res).

And, don't reply with "that's a skill they have spent xx hours training", since if this is such a great community, that wouldn't matter.

I craft myself, not high yet, but still q130, and steadily improving 5-10 levels per day. I don't see any reason not to sell to people outside the guild, and no, dappers are not an issue involved, since the time it takes to make (waiting for focus) and sell the wares could easily be used grinding and making more daps than the actual sales.

Re: One downside of a great community

Posted: Thu Jan 06, 2005 12:49 pm
by rakavich
Some guilds are not allowing thier Crafters to Sell outside of the guild because of the Upcoming GVG Outpost thing... Seems silly to me to Affect the communtiy for some unknown Possibly tiny benefit for having an Outpost.

Amps seem to be the hot thing not to sell out of guild for some guilds and the Amp crafter is just cutting his own throat as now more people are Amp crafting meaning when Outposts arrive and afterwards there will be far more amp crafters around meaning lower prices you can sell for..

Personnaly I hope Outposts either take ages to impliment or the bonus for having them is small or you are limited to the number of outposts you can have hence everyone could prolly have one :)

I am interested in how it will work this Outpost GvG thing I hope it is consentual otherwise many people will leave. But we will have to wait and See

Re: One downside of a great community

Posted: Thu Jan 06, 2005 1:07 pm
by kostika
First, SoR is as ready for RP as we want it to be. The real qustion is this, are the players ready for it and do they want it. Given the response to our upcoming Guild event, I think the players are ready for RP. Time some of it started happening.

Second, I seriously doubt Rashan is after cash. If that were the case he could just take some of the vast amounts we have in the guild hall out. Its an RP thing, some of us do actually have real character concepts.

Third, I would agree that people not crafting outside their guild is a problem. But on the flip side I understand that some may not have the time to craft for their guild and for other people. The better your stuff, the more in demand you are. Still I know many still cope with the demand jsut fine. Maybe f they only accepted mats in payment for those outside the guild would be better. Just an idea. I know some crafters prefer mats to cash.

Re: One downside of a great community

Posted: Thu Jan 06, 2005 1:11 pm
by helbreat
blogie wrote:AHA thats the reson you where diggin in dryon for bark. I knuwe it :) . Oh well its nice to have some company. But i hope we can have a bit les diggers in Dryon. Kami bar is getting a bit sick (1/2 empty).

i plan on emptying that kami bar before i stop making weapons lol i got nothing else to do cept maybe get the last few melee lvls i need but that wont help me lvl once i have them =/

Re: One downside of a great community

Posted: Thu Jan 06, 2005 3:24 pm
by hans1976
Can anyone explain the part where it goes: "not selling outside guild"? Does this mean stuff is sold *inside* the guild? You ask guildies for dappers?

Ehm. I am a lovely Tryker, I dont understand.

I cant remember the last (or the first) time I sold anything to a guildy. Neither can I remember the last (or first) time I bought anything inside the guild. Sure, I have asked for some dappers to buy tp's (got carried away grinding), or for the old armor I replaced, but I never *sold* to guildies.
The best stuff, the veryvery best stuff, I give to guildies, the near-best (a small difference in sap used, silverweed vs visc) I sell to player who order it, the rest I sell to NPC and sometimes allow him to pass it to players. I just dont like a bad name as an armor crafter that crafts crappy items.

Evolution is a nice guild with nice people in it, and quite some people start contacting us to apply. I doubt if it is for the free stuff, Meena joined two weeks ago said it best when I asked her if she already received some stuff: "I am not in this guild for stuff, I am in for the fun people." Who needs a system that involves dappers in a guild like this?

Re: One downside of a great community

Posted: Thu Jan 06, 2005 3:32 pm
by kostika
Samsara doesn't charge within the guild either for stuff. But not all guilds are like that. Some charge even within their guild. Doesn't make sense to me either, but hey, what do I know :)

Re: One downside of a great community

Posted: Thu Jan 06, 2005 5:39 pm
by sx4rlet
hans1976 wrote:Can anyone explain the part where it goes: "not selling outside guild"? Does this mean stuff is sold *inside* the guild? You ask guildies for dappers?


Fry, maybe you should ask dappers from me next time... Then I have some use of all those dappers I have :-P

Sxarlet
member of evolution

Re: One downside of a great community

Posted: Thu Jan 06, 2005 7:10 pm
by dazman76
hans1976 wrote:Can anyone explain the part where it goes: "not selling outside guild"? Does this mean stuff is sold *inside* the guild? You ask guildies for dappers?


I doubt that's what the comment meant :) "selling outside the guild" is a term that means just that - selling goods to people outside of your guild. Using the term does not mean in any way that sell items to people within your guild.

The correct term would be "providing goods to people outside the guild", but then someone would be sure to say "what, you mean you provide free goods to people outside of your guild?" :)

Not all terms automatically imply a reverse or negative version of themselves :) I would imagine most, if not all guilds provide free goods to their members - usually that service is repaid by general guild donations, or providing the mats to the crafter in question. If a guild crafter sells items to guild members, the solidarity and friendship of the guild is questionable (either that or they're the 'recruit anyone' kind of guild who probably has reason not to provide free goods - they don't know their members well enough :) )

Re: One downside of a great community

Posted: Thu Jan 06, 2005 9:43 pm
by hans1976
Well Sxar, you are always free to give me any amount of dappers you think is reasonable. It is just that I dont expect anythink back for something I give. See, twice used the word "give". :-)

This is a nice game! Dazman, you are right, btw.

Re: One downside of a great community

Posted: Fri Jan 07, 2005 7:10 am
by blogie
helbreat wrote:i plan on emptying that kami bar before i stop making weapons lol i got nothing else to do cept maybe get the last few melee lvls i need but that wont help me lvl once i have them =/


If you want somting to do i can give you somting to do :)