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Re: So that something remains...(community distribution project)

Posted: Wed Sep 05, 2007 4:08 pm
by iceaxe68
meloner wrote:Maybe it's time things moved forward...the players you mention have been playing in a game that has been stagnate for years, try to understand them.
I certainly understand the point of view, I have several friends who have reached a similar point, and found renewed fun by starting a new character. This was meant to be a constructive suggestion, not a criticism. I apologize if it came across otherwise.

Re: So that something remains...(community distribution project)

Posted: Wed Sep 05, 2007 4:12 pm
by raven41
iceaxe68 wrote:I certainly understand the point of view, I have several friends who have reached a similar point, and found renewed fun by starting a new character. This was meant to be a constructive suggestion, not a criticism. I apologize if it came across otherwise.

Ah, I definetly misread that. Many of the old plays like myself don't have fun re-leveling thing we've already leveled tho.

I had a bit of fun with my alt,(My IG son) but not enough to keep me playing him, I always ended up back on Red.

Re: So that something remains...(community distribution project)

Posted: Wed Sep 05, 2007 4:20 pm
by iceaxe68
raven41 wrote:[...] I don't use cats,[...]

[...]I am not saying the WHOLE community has gone bad... [...]

[...]I didn't just "fight OP battles" either... I spent far more time lvln and chatting, I skipped many OPs nearing the end.[...]
Wasn't aimed at anyone in particular, and certainly not you, Red.
raven41 wrote: Now you(everyone not aimed only at you) can keep going on saying the community is just fine, or its not changing, But I personally am getting tired of blind people in game,and IRL, Ignoring obvious truths.
The community is what WE decide to make it. The best way to lead is by example. Frankly, I find you (YOU, Red) to be a pretty good example of openness and honesty and helpfulness, if sometimes a little cranky ;) (and understandably so).

raven41 wrote: There are still many of the people from the 'great community' here. Its time you guys take back over. Those of you that do remain, You're the main reason I stayed here so long and had such a hard time leaving.
Some of us noobs are trying to make a positive difference as well.
raven41 wrote: And as for the last line, That is a bit selfish, Maybe its time for some new content? not tell them to start over.
See my reply in the post above.

To add to it, there are things we can directly influence, and things we can't. Finding something positive (fun) to do is within our grasp. Flaming the devs has so far proved of little benefit.


* sends hugs to Red and wishes he'd come back *

Re: So that something remains...(community distribution project)

Posted: Wed Sep 05, 2007 4:35 pm
by raven41
iceaxe68 wrote:The community is what WE decide to make it. The best way to lead is by example. Frankly, I find you (YOU, Red) to be a pretty good example of openness and honesty and helpfulness, if sometimes a little cranky ;) (and understandably so).


Yes, I admit I sometimes get alittle "cranky" I usually try to keep my RL probs away from the game, but this last major RL prob fully overlaps into game.
iceaxe68 wrote:Some of us noobs are trying to make a positive difference as well.

I hope you can. I'v seen many reach the point of getting involved in the "problem" part of the community, And giving up on changing it for the better, and even worse, playing the game.

iceaxe68 wrote:* sends hugs to Red and wishes he'd come back *

Thanks for the hugs :) , But unfortunetly. I have decided against returning, Hurts too bad. My account will be ending around Sept.25th Will be the first time I cancled it (on purpose :P got cancled once cus the bank ran outta money :D ) since I started Aug - 05 (played on a different account at first).

I have faith that the community can bounce back, I'm sorry I wont be around much longer to help. I'll still lurk the forums for a short time after my account dies.

Re: So that something remains...(community distribution project)

Posted: Wed Sep 05, 2007 8:23 pm
by bgraz
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Re: So that something remains...(community distribution project)

Posted: Wed Sep 05, 2007 8:38 pm
by sapunkster
I think people are going to have to get back to how the game was intended where you use some diplomacy with the guild owning the OP and stuff you'd like and/or decide if its worth taking if an agreement can't be met. Sure people might not like it, but it keeps the game going. Without conflict things get stale and from what i've been reading on the forums it seems people are ready for some sort of change. Like it or not change seems to be happening, now you just have to be ready to cope.

Re: So that something remains...(community distribution project)

Posted: Wed Sep 05, 2007 8:42 pm
by viper579
sapunkster wrote:I think people are going to have to get back to how the game was intended where you use some diplomacy with the guild owning the OP and stuff you'd like and/or decide if its worth taking if an agreement can't be met. Sure people might not like it, but it keeps the game going. Without conflict things get stale and from what i've been reading on the forums it seems people are ready for some sort of change. Like it or not change seems to be happening, now you just have to be ready to cope.
while i know your new, as am i (2 months) . from what ive seen the change is going to the 2 sides splitting more and more.

there isnt a proclamation from jena for the KA to work with the kami .i only mention jena cause ive read the kami alliance forums and know they're fine with sharing.

Re: So that something remains...(community distribution project)

Posted: Wed Sep 05, 2007 9:06 pm
by sapunkster
Thing is, both sides are more than likely going to split eventually. Most games don't even let opposing sides talk/interact with each other which is something i'm kinda glad ryzom didn't follow. Although it does mean there will be a lot more conflit and unhappy people while actually playing the game, it does give it a more real world feeling and make those friends that you make that much more precious.

Re: So that something remains...(community distribution project)

Posted: Wed Sep 05, 2007 11:16 pm
by acridiel
danolt wrote:Acridiel,

My concerns are targeted directly towards the non combatant, those who are opposed to PvP. I am hopeful that a way to get OP goodies to those who do not participate in OP fights can be found that has little to no factional politics. I have said repeatedly that I want to support a program that targets the nonpvp crowd. Yet you and many of those who say they support a "community" program for noncombatants seem to be adamantly opposed to having that conversation.

What I am hoping for is finding common ground. The smart and easy thing would have been to remain silent but I actually thought that the server was ready for an inclusive project. I think the common ground is the non pvp player. That a program designed for this group would get maximum participation. That does not seem to be the goal here. The goal here seems to be to throw as much poo at those who do not think the last community project was flawless.

Pero
Ah, I´m sorry Pero. I seem to have misread your intentions.
I was thinking quite the opposite of you.
My sincerest appologies to you, but not to those who realy do oppose a
"Non-PvP gain" of OP-Materials.

And as I said earlier, and hopefully someone will do it, our guys on this "Programm" have managed to come up with
a great way to please almost everyone. (at least 99% ;) ) Just ask them, I´m absolutely sure they will help you come
up with a solution for your server :)


CU
Acridiel

Re: So that something remains...(community distribution project)

Posted: Wed Sep 05, 2007 11:44 pm
by sapunkster
Best thing I can think of for non combatants is to form a guild with combatants. They get what they can and provide mats for the crafters who in turn turn them into gear for combatants and noncrafters. It'd be a nice cycle but most people seem to get their guild into one catagory of player and it really shoots yourself in the foot.