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Re: Level Cap still 250?

Posted: Tue Jan 05, 2010 9:41 am
by kalindra
Does that mean I'll still be able to use my healing in leveling teams instead of just OPs and boss hunts ? I'm in ! Joke... I really don't want to grind some more spam-a-nuke-button for 50 more levels. *yawns* Give us new Skill branches to level to 250 instead... like cooking, raising animals or crops... something like that.

Re: Level Cap still 250?

Posted: Tue Jan 05, 2010 9:58 am
by final60
we have alot of skill points acquired from multiple masters that can be spent on new skills. They can be a cost of 1000 points or something, then we still have the reason to grind without the need for devs to work on level cap.

its better and easy for titles for multiple branches reached, new skills at high cost of skill points. perhaps skills that can only be unlocked when all branches of tree have been completed.

Re: Level Cap still 250?

Posted: Tue Jan 05, 2010 10:20 am
by hemera
WTT: 15000 melee skill points for 6 new melee skills pls!!!! :)

Re: Level Cap still 250?

Posted: Tue Jan 05, 2010 10:37 am
by velogfx
final60 wrote:we have alot of skill points acquired from multiple masters that can be spent on new skills. They can be a cost of 1000 points or something, then we still have the reason to grind without the need for devs to work on level cap.

its better and easy for titles for multiple branches reached, new skills at high cost of skill points. perhaps skills that can only be unlocked when all branches of tree have been completed.
completly disagree. new players will need years to get them. new titles for multiple branches are ok. but new stanzas or skills that make an old player even more uber are not ok.

Re: Level Cap still 250?

Posted: Tue Jan 05, 2010 1:40 pm
by kalindra
Don't let anyone call you a useless fool. There's always a need for people with lower skills on leveling teams. If no one had a heal or nuke level below 250, it would be damn hard to find someone to do plods, kinchers or even hornchers with. Hell, it's ALREADY a challenge to find non-master Healers and Nukers as it is. And don't worry, it takes me a bit more than a year to master any skill as well. I just hate soloing combat skills.

The ones who think that only masters and PvPers are worthy of the good stuff are the ones we should call clueless fools ! Diggers, hunters and crafters are essential too : they're the ones who allow the uber awesome "epic" gear to be crafted.

/end rant. Yay for lower lvl people !

Re: Level Cap still 250?

Posted: Tue Jan 05, 2010 1:48 pm
by ajsuk
Yeah, I'm still waiting to hear who these people are 'cos I rarely hear such things from our community. Are they made up or do I have the wrong faction chat? :p

Re: Level Cap still 250?

Posted: Tue Jan 05, 2010 2:08 pm
by gcaldani
Didn't noticed this interesting topic before.

My opinion didn't changed over time: don't think raising the skill cap is of any use actually.

What the game needs is more sand in the box, unfortunately seems the devs have a different opinion (or maybe the manpower is not enough to think for some big addition).

In a game conceptually built around grinding, where the player is left free to do whatever he want and free to give any meaning around the grind (building his own story), what's really needed is 'diversification' and 'variety'.

Raising skill cap would means a big change in all the living creatures or the addition of new areas....
How much strong would be a lvl 300 player with much more than 300 dodge / parry against the actual animals, even the prime roots versions?

New sand in the box means:

1. Social clothing;
2. Player and guild housing;
3. More interaction with tribes;
4. Consumables and storage points with trade routes;

5. Make reasons for the homins to level (or live) in the most underused regions. HAving only 2-3 regions crowded (i'm good today or i would have said 1 region only, Void, that's the most boring place of Atys, that has also lower environment sounds, because of the absurd GF past decision) and all the rest empty is a bad game design. I leveled a lot in that regions just for the fun (even if not actually efficient), ie: I raised my whole rifle skill mostly in Heretic Hovel, of course i was all time alone in region. Also, Tribes never use mounts, enemy tribe patrols (-50.01 and lower fame) don't attack a player, friendly tribes help only if their camp is directly affected bt mobs.

6. An economy that really works. is it so difficult to implement upkeeps for apartments, guild halls and, more important, the Outposts? Actually, once a guild has got his OP, there is nothing to do apart of collecting the mats (oh, i forgot the mats go just in the guild hall without any effort!!) and defending the op if it's attacked (considering the amount of OPs around, it happens very few for the average guild). What happens if a guild without a GH wins an OP? His OP become the GH only accessible from there? And what happens to the stuff if the OP is lost? Has anyone tested this situation? Or you don't consider a guild without a GH? It's unlikely to happen, but the situation is real and should be considered.

Well, i stop now or this post start becoming a rant instead of a personal opinion.

Only one last thing: what's the meaning of the star system devs have changed another time?
I don't think they really listened to the people otherwise they would have considered all the reasons behind:
1. we are speaking of the 'con' system;
2. what a 'con' system do? Gives an indication about the strength of an opponent
3. Ryzom original idea was to be different from other MMO, giving only an 'indication', leaving the player to learn the real strength. That was an awesome idea. Also, having some mob with a 'fake' color, was an addition to the learning lessons for all the homins. The new system (pre last-patch) was just a dumb change, making ryzom with the usual average leveling system of any MMO that, of course, didn't made new people so happy as they don't know the old system. Of course, because not everyone think more than 5 minutes before doing things, it was broken for the new players (with an incredible skull giving them totally 'no information' about the mob, regardless the fact that's called 'con' system) but also for the old players, because they don't have to remember things and how life works in atys, but they just have the level showed. A reward? Nope. Just less content to consider (or remember) while living in Atys. Okay, they listened the community and changed it another time. Good? of course not. The final decision is a compromise, because there is no chance devs could admit they were totally wrong. So, the question is: what's the meaning of this actual 'con' system, where the colors are even not respected, because they still rely to the actual level of the mob? It's just more confusing.
It's so hard to understand that the colors were not linked (in the original vision) with the mobs but with the regions?

Well, i don't want to stop without saying that, regardless of the wrong decisions by devs, Ryzom is still a wonderful game.

Unfortunately Atys will never get more population and, probably, the vets will not really want to (despite they say the contrary), as long as WG can run the game: they have the power and like things as they are, because there is no real competition now and they can 'own' everything.

Damn, i wanted to end the post with a good statement, but seems i cannot do.

Sorry for this, i still love ryzom.

Re: Level Cap still 250?

Posted: Tue Jan 05, 2010 2:12 pm
by memiki
jwenting wrote:Correct.

Those of us who actually play the game because we like to play it rather than because we must and have to beat everyone else welcome either or both enhancements because it gives us more to do and more time to do it before we've reached that highest level and there's nothing more to do.
I'd love that, even if I'm far from being a multiple master (I'm not even a single master yet, though creeping towards it, and being called a useless idiot by some for taking months and months to reach that).
For me, reaching a mastery (except for forage, which feeds my real passion which is crafting) does little but mean I can't use that skill any more except in very limited scenarios like bosshunts and pvp (and I don't do pvp on general principle, and bosshunts happen maybe once a day on average).
Don't let anyone tell you that you are useless. You are playing the game like you want. If you look how long I have been here well my highest level is 187
I am not interested in getting to the top. I play the game cause I enjoy the way I play. Of course I do have 3 alts that I play around with also. But we all play differently and that is a good thing. I don't do pvp, either. not interested in that.