Re: Its a Karavan's World, Too bad Im not planning be part of it.
Posted: Thu Jul 20, 2006 1:43 pm
No, that's what it was originally supposed to be. Guild level content, even within civs, with competition and assignation of outposts not solely down to PvP. It has become faction content however.chud1 wrote:so as i see it this will be guild skirmishes indefinitely.
The neutral grouping is something of a conglommeration of interests but isn't particularly mechanically supported within the game.chud1 wrote:the neutral party has no in game unification and therefore is a result of the players? rewards for guilds is a result of holding outposts not a faction worldwide bonus?
* Trytonists - Followers of Elias Tryton, a figure almost as legendary as Jena and Ma-Duk, said to be a Tryker and appearing in a great deal of lore, a meddler, makes me think of Dr Who to be honest. He's currently MIA in the deep roots.
* Hominists - Those who don't favour the gods and prefer homin to create their own destiny, free of the gods, free of their influence, not trusting them, wanting the homin to determine their own destiny and to work together.
* Opportunists - Mercenaries, pirates, smugglers and rogues of all types. Why pick a side when you can leave your options open and make a profit?
* Moderates - People who follow one god or the other, but aren't fanatics.
* Nationalists - Homin more interested in the advancement of their land than their faction.
There's not a lot, mechanically, to draw people to neutrality. This MAY change a bit with spires as it'll hit factioned players the way neutrals were hit with the loss of a few TPs.
Well, Tryton was already written in but his actions have been so irrelevent (especially in the temple building event) that people have lost much thought that the 'third way' was being given any attention. I think the neutral group is too diverse to be truly organised, but a bit more emphasis on it would help again. I also think the following should be done...chud1 wrote:so to get more people involved do you think they shoudl formally write in the third neut party? and possibly advantage or points base the team members?
1. Restore neutral TP access to all _towns_ not zones.
2. Allow neutrals to select a PvP tag that makes them able to engage, or be engaged by other factions or even other neutrals (I wouldn't use it, but it should be an option).