zarozina wrote:Well, I hope it was page 3
But seriously; Bies, you and I both know it is perfectly posible to have a full and fun game experience without guilding. If you don wanna join, just say "no". I did, repeatedly, to several different guilds, and when I did say yes, it was because you guys had already become my (Ffion's) friends (apologies at this point to all the people in other guilds who have also become Ffi's friends). But I agree your point to some extent - newbies should be encouraged to get to know the ppl in a guild before joining - HOW to encourage them to do this is a harder on. But I don't believe they should be prevented from joining by changing game rules. Like someine said earlier that's restricting a player's freedom of choice, however mis-, un- or partially-informed that choice might be. I don't regret Kovacs joining the SCoG straight off the boat, but I did want to try and play another way too - hence Ffionnys. And another 3 alts should I want them - 5 chances to get it right. Or: 5 completelt different alts should you so chose!
Yes, i think most if not all of us agree in what you say, ffionnys, and after all everyone has to make his own personal choice. Some time ago, i planned to create a guild with Igur (my brother, who actually left Ryzom), with a ritual recruitment an so on. Unfortunately, guild wars are today a matter of numbers, in the way i see it, so a guild with 5 members who get along well won't have many chances to enter the wars for outposts by themselves, no matter how high lvl they are, while a 15 mid-high level guild made of bulk-recruited members, will still have many more chances there.
Yep, as you said, i don't (now, seeing what has been exposed here) think disallowing newbies to join guilds is the solution, but still the utopia would be a world were guilds were a little more restrictive, were joining a guild would be a reward for great effort instead of a way to quick lvling, were factions and/or ideas were what really identified a guild. But precisely that is what you cannot enforce players to do.