rushin wrote:I don't think it was too difficult to explore before
That's a personal experience that's different for everyone, I'd say. In my experience it wasn't that much too difficult before. Yes, it was difficult, and you'd usually get max DP. But I enjoyed the challenge, enjoyed finally reaching a place after a dozen failed attempts. And I liked that some places were simply impossible to reach, there should be such places in my opinion. I can imagine that someone else might find the same situation frustrating though.
As it is now, the challenge in exploring is just gone. Pre-patch, I had made max DP trying to reach the Firebrands camp in Wastelands and never succeeded. Now I made it there the first try, also took a stroll around Demon's Lap and got lost in the tunnel system. I even ran right through a patrol only using invulnerability. No problems whatsoever, until I became careless and went taking pictures and was fried by a kipesta from behind.
Yes, I still had to be carefull around there, it wasn't just a walk in the park. But I still made it in one try, through one of the most dangerous areas in the world. So in all areas that weren't (nearly) impossible to sneak through pre-patch, I can pretty much roam around like I'm invincible now.
dakhound wrote:I got sick of the harsh "one aggro sees you and your dead" rule
I agree this was too harsh, I was one of those that pleaded for a system where aggro give up chase after a certain distance. But I do think 50 meter is way too short a distance. I want to have a chance to escape after being seen, not a certainty that I will.
dakhound wrote:Its like the whole game is based around the "safe" regions
Again, it's personal preference whether or not you have a problem with that. I don't. I think it's exactly how it should be. It wouldn't make much sense for the whole world to be one huge safe area. Some areas should be populated and some should be wilderness.
Plus I doubt the aggro range will affect this much. Homins gather around altars, spawn points and region borders because those places are easy to reach, around lakes, tribe camps and towns because it gives them a safe place to go afk. And I'd always prefer foraging an abandoned resource field over one with torbaks on it anyway, whether those torbaks chase me 50 or 500 meters.