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Re: New Patch 1.5.0

Posted: Sat Jun 06, 2009 11:25 pm
by hijati
personally i would open my map...find the magenta marker....right click on it....and choose...set compass.....then like magic you have a directional arrow on your compass...turn till it faces the top of your screen and bam...speed run...MPA....INVUL....SELF HEAL....RUN>>>till you get there :D

Re: New Patch 1.5.0

Posted: Sun Jun 07, 2009 7:12 am
by liseke
don't even have to right-click hijati, just click the marker and it's selected in the compass ;)

Re: New Patch 1.5.0

Posted: Mon Jun 08, 2009 10:37 am
by blaah
antros67 wrote:To can have 3 packers and 1 mount in every region : 3+1 in desert, 3+1 in lakes etc etc ...
that is just silly.... packers and mount are mobile storage, you can trek them to other lands (most dont bother and just free them and buy new ones) and so they cant limit them to '3+1 in one land'.

Re: New Patch 1.5.0

Posted: Mon Jun 08, 2009 12:02 pm
by acridiel
Ouh, sorry Antros.
But I guess mayn of us wouldn´t trade the fun of trekking Mektoubs from Point A to B for a bit of saved time. Preventing Treks would be like cutting a leg of a healthy dog to make it go faster.
You´ll have to understand that Ryzom isn´t about "saving time" and getting things done to max. in less time than it takes a flea to fart. ;)
It´s about "living" in a world that is as "realistic" as it might be in a Game and about the sense of adventure and exploration you get when trying to savely bring do a Trek for example. So many other things do seem "silly and time consuming" to the naked eye.
But if you have a closer look they all make sense in some way, they all add to the feel and excitement of Ryzom. They all have been added for a purpose and not without thought,
as it might seem to someone used to the "me first and fastest" approach of so many other games out there. No offense meant here.
Just take your time to "smell the Roses" on your way through Atys.
And maybe even some Mektoub Dung on a nice Trek through the world. ;) :D
And you will see what I mean and what most of us love so dearly about this game.

CU
Acridiel

Re: New Patch 1.5.0

Posted: Mon Jun 08, 2009 12:49 pm
by blaah
aaah... 2 bulk on sap crystals.... finally :D
now i only need to find home for ~4 stack to free up the bag lol

Re: New Patch 1.5.0

Posted: Mon Jun 08, 2009 1:16 pm
by final60
Using macro to target a foraging source will return a read/write error and crash client.

Re: New Patch 1.5.0

Posted: Mon Jun 08, 2009 1:34 pm
by sidusar
blaah wrote:aaah... 2 bulk on sap crystals.... finally :D
Just what we've all been asking for; less bag space. :rolleyes:

I was going to ask if this was intended or not, then I noticed the new faction merchants selling special sap crystals with 0 bulk, at the cost of civilisation honor points, so I think it's pretty safe to assume it was indeed intended.

I'm not totally opposed to this idea... but 2 bulk per crystal does seem a bit excessive. It means just a 150 crystals fill up your entire bag. But we'll see how it goes.

An advance warning of this so we could've used up all our sap crystals would've been nice, though :p

Re: New Patch 1.5.0

Posted: Mon Jun 08, 2009 2:18 pm
by ldjaggy
sidusar wrote:Just what we've all been asking for; less bag space. :rolleyes:

I was going to ask if this was intended or not, then I noticed the new faction merchants selling special sap crystals with 0 bulk, at the cost of civilisation honor points, so I think it's pretty safe to assume it was indeed intended.

I'm not totally opposed to this idea... but 2 bulk per crystal does seem a bit excessive. It means just a 150 crystals fill up your entire bag. But we'll see how it goes.

An advance warning of this so we could've used up all our sap crystals would've been nice, though :p

Some how I sense a huge rush of alt apartments and guild halls just to store the sap crystals as well as the experience crystals and anything else....

.. oh wait! :D