Re: Catalyzers or other prizes ?
Posted: Fri Sep 21, 2007 11:29 am
LOLmurmadog wrote:Даго борется за теплое, доброе, вечное?..![]()


LOLmurmadog wrote:Даго борется за теплое, доброе, вечное?..![]()
how can you decipher thatfiach wrote:LOLThe Good The Bad and The Ugly
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akovylin wrote:Pity but there's no booms, fame, titles or any other symbolic features only cats flowers and resources, I see symbolic means in WoW PvP - tabards, factions rep, titles and etc not here. No any significant lore factions higher powers reactions in ops - nothing, only cats and resources - so they are aim of my will. If they will give me nice glowing aura that shine different colors for lots of op wars - oooh i will greatly fight for it not that "uber cats"Most pity that after 240lvl without cats its realy hard and unpleasant cause not me all other ppl in team get lowered exp
From this point maybe cats are other bug fix
Before 200-220lvl there no any need in them atall imho - lvls are getting resonably proportinal with efforst ppls envolved and etc. (maybe except of forage/craft)
Second i try to say that Alliances that redestribute cats - its in fact the community bug fix - that many ppl get nothing for they activities and i think that this bug fix indeed must be implemented by nevrax not community. I argue (maybe not much but try) for ingame trade and ingame rewards distribution and think these things shouldn't take place outside of game.
I think that bad are not cats (and mats) bad are the ways they are obtained - the ways must be more diversed![]()
[sarcasm]twina wrote:We are here to make each other have a good time.
I don't know the creator's intent, but I took the word "precious" as admiration of a wonderful thing not contempt. I must be too oldtwina wrote:What i mean by this - is that you should make the questions unbiased and not with personal contempt.
A question such as : no keep cats production as it is - followed by ! cats are too precious! shows us that the oringinal poll is not authentic and not realy worth answering -as many people may feel that cats are fine the way they are with current production rates - but they may not tick a "yes" to that question due to the obvious sarcasm stating that they are so precious.
I think whether or not it's GF's fault depends on how you approach the problem. One can eitehr ignore human nature or plan for it. The concept of "attractive nuisance" is one well recognized is most civilized countries. OP and cats definitely fit the definition. For example, if an adult leaves a loaded gun in a nightstand drawer or a refrigerator out at the curb and a kid dies as a result, is it the adult's fault ? One could argue that the kid had no business looking in grandpa's nightstand or playing with the neighbor's trash but most would say "yes, the adult should have recognized teh threat".twina wrote:It is not Gameforges fault that players react so strongly to each other - it is the community that is responsable - we as people are capable of realising that sides will be chosen and that if we choose one side that is OUR choice. Gameforge does not make players abusive or make them bring things down to a personal level - opinions and view points should be respected - but insults not traded - unless in a friendly "fun" meant way.
jared96 wrote:I don't know the creator's intent, but I took the word "precious" as admiration of a wonderful thing not contempt. I must be too old.
jared96 wrote:I think whether or not it's GF's fault depends on how you approach the problem. One can eitehr ignore human nature or plan for it. The concept of "attractive nuisance" is one well recognized is most civilized countries. OP and cats definitely fit the definition. For example, if an adult leaves a loaded gun in a nightstand drawer or a refrigerator out at the curb and a kid dies as a result, is it the adult's fault ? One could argue that the kid had no business looking in grandpa's nightstand or playing with the neighbor's trash but most would say "yes, the adult should have recognized teh threat".
It's not just kids, construction sites are fenced to keep curious adults out of harm's way. Landowners also have a "duty of care" where there is a reasonable expectation of negative impact. A landowner allowing or simply not taking active steps to stop hunters from using his property is one example.
There will always be resentment when there are "Have's and "Have nots". Using freudian terms, our ego may control our baser desires and have peeps acting all polite and stuff but the id is still screaming "Hey, I want my share". When you are a "have", the most common response is "what is everyone all upset about ?" ..... the historical "let em eat cake" argument. When one is on the other side, te proverbial "shoe being on the other foot". it's amzing how fast attitudes change.
So when people have a chance of getting "their share" whether through hard work or fair competition the resentment / disappointment level is easily mitigated . However when groups of peope "conspire" to control the resources and keep them "away from the peasants", that's when resentment builds because peeps feel that no matter what they do (limiting this to things they actually have control over and within their approach to game), they just don't have a shot.
Here's an example (real life corollary in parenthesis ): Let's say I hold the position of Assistant Chief Kitin Hunter in Pyr (Deputy Commissioner of Highways for Anytown USA). The Chief Kitin Hunter (Commissioner) is retiring and I am up for the job. I am interviewed by the Town Council and the say that I have the best record of anyone who has ever served in the department.....however, I can't have the job because I am not Kami / Fyros (Republican Party / Caucasian). Am I justified in being resentful ?
So I won't say GF is wrong for not recognizing that the "humans" who play they game are subject to the dictates of "human nature" but I will say:
1. This stuff was not here before OP / Cats and Atys was a more congenial place.
2. If they provided an "alternate" route to get the same goodies, any resentment would vanish.
3. If there is to be "alliances", the concept only works when there is a balance or close to it. The moment once side gains a clear advantage, it inevitably snowballs into a bigger and bigger advantage. This is the findamental flaw in the game design which relies on the advantaged side either getting bored with winning or tired of the losing side whining to the extent they stop playing the game.