rushin wrote:you mean the markup?
i think you need to experience the high end market a little before making such sweeping statements. i regularly put weapons up with 6000% markup and they sell, because they are worth the dapper
(if you didnt mean the markup then please ignore me, or explain

)
I mean the markup. And, in the next line, I say:
In the other hand, Items percent don't need be capped, because they are not stored as much as the mats.
So, of course, you can put a item at 6000%. That's the whole point.
I've been seen the traders for several months. All of them, from lower in Yrk, FH, Pyr, Zora up to hightest in Dyron, Natae, etc..
I'm a bit freak of economy in games, you know, so this is a point I've been giving large thoughs. The idea is:
Capping to seven days the merchants is a *bad* idea with the little population (In other games are in two days and it works, but no here), so the idea is doesn't allow markup of mats more than 500-1000% or so, but alloe fulll markup of items,
whitch is wath moves the economy. You can put a 6000% in a weapon; if noone buys it, you will low it. So that system works. And the weapons aren't stored in traders.
Other solution for the use of traders as storage is that every 10 mats count as one in your 127 items limit. That will cut storage, but will cut mat trade as well, so no good.
In the other hand, give more storage and remove the 7 days limit could be a solution.