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Re: Level Cap still 250?

Posted: Mon Jan 04, 2010 7:19 pm
by velogfx
ajsuk wrote:^^ Agree.

Anyone who knows me knows how much it hurts when I have to agree w/ this guy, so I figure it's probably the best way for me to express how bad I think the idea really is.

This thread is very old but the points raised in it are still valid so it's worth unearthing and repeating. I urge the devs to abandon their planned increase in level cap as announced here, it's a cheap alternative to actual content and I for one think the resources could be far better utilized elsewhere. Get a grip people!
it's alway a matter HOW they'll do this. i hope we get some hint soon. rising levelcap connected with new highlevel content (its still only a small part of kitin lair opened) could be nice.

the other thing is... how many multi 250 chars do we have? many. higher level cap and doing some advertising could bring new players into ryzom and im sure leveling 1-300 in one skill will be faster than leveling 4 skills from 250 to 300. so the multiskill gap will be smaller. but thats just my 2c :)

Re: Level Cap still 250?

Posted: Mon Jan 04, 2010 8:08 pm
by ajsuk
Funny, seems to me like there's a severe shortage of people with multiple masters left. Yes, lets make the grind even more excruciating so we can get rid of those who _are_ left.

Re: Level Cap still 250?

Posted: Mon Jan 04, 2010 8:28 pm
by final60
instead of raising level cap, give titles for multiple trees completed

Re: Level Cap still 250?

Posted: Mon Jan 04, 2010 9:06 pm
by sidusar
I would add in my support, but look, my posts about it from 3 years ago are still right up there and still just as valid. :D
velogfx wrote:the other thing is... how many multi 250 chars do we have? many.
Multi-250 chars are not a bad thing. In fact that's exactly the point of the Ryzom skill system: the long-term players can have many skills at 250, and have much more flexibility, while new players can get one skill to 250 in relatively little time and then already 'play along with the big guys', without needing years of grinding to catch up first.

Already I hear many complain that they feel they have to be 250 before they can really participate in the important events, and I'm inclined to agree. Outpost battles are dominated by the few hardcore level 250 people. Events are tailored to those people and only have 5 star purple mobs anymore. If you don't have a usefull level 250 skill, you're stuck to healing or being useless at those events.

Raise the level cap, in 6 months the hard core of the players will be that level, and new players will be even further behind. Do you want to advertise to new potential players: "Come join Ryzom - now with even more grinding required before you can participate in anything!"

Re: Level Cap still 250?

Posted: Mon Jan 04, 2010 9:14 pm
by acridiel
Oh, yeah!

"Ryzom, now with 50% more GRIND!"

Sounds like a nice, catchy Slogan for a new commercial run.
XD


I´m shocked to admit, that I agree with Ajusk.
;)

Better other new things, before even more of the same old.

CU
Acridiel

Re: Level Cap still 250?

Posted: Mon Jan 04, 2010 9:21 pm
by velogfx
or maybe just new ways to level? beyond plain grinding?

Re: Level Cap still 250?

Posted: Mon Jan 04, 2010 10:15 pm
by sidusar
Well yes, there we're at the heart of the matter. The arguments of those defending a raise of the level cap always come down to:
"Rising levelcap connected with new highlevel content could be nice."
"Rising levelcap connected with new ways to level could be nice."
"Rising levelcap connected with new skills and abilities could be nice."

And I'd agree, but think about this:
New highlevel content would already be nice by itself.
New ways to level would already be nice by itself.
New skills and abilities would already be nice by itself.

All of those things would be more than welcome without a rise of the levelcap. A rise of the levelcap by itself though, without any of that to accompany it ... not nice.

If something is only nice "with something else", why not just implement the something else and leave the not-nice thing out of it, hmm? :)

Re: Level Cap still 250?

Posted: Tue Jan 05, 2010 12:51 am
by setstyle
So why do some players have a crapload of 250 skills? Because there was never much to do with them until outposts came out. Master a skill, start training another. Raising the level cap will not make up for the lack of content that has plagued us for years. It's just a piss-poor effort to keep us momentarily distracted.

Even with new content, as has been pointed out before (3 years ago ;) ), why would higher skill levels be necessary? Look at the current kitin patrols -- they already require a concentrated effort of 250-level characters, so what's the problem working within the boundaries we already have?

For the most part, I'm a casual gamer, and if I wanted to have all my hard work negated by an increased level cap, I'd already be shelling out $20 for each WoW expansion.

This is by far the worst idea any of the 3 Ryzom owners has ever come up with. Here's to hoping they realize it in time.

Re: Level Cap still 250?

Posted: Tue Jan 05, 2010 1:11 am
by katriell
Curiosity:
What do Aniro and Leanon think of the idea of raising the level cap?