As for the aggro dragging issue... you never mentioned anything about it being intentional. That little nugget of information would have prevented a lot of the arguing in this thread.
You don't have to go watch TV, but it might help if you realize the OP battles might get a little messy, and harvesting in the middle of one might get you dead.
And as I have said in at least 2 other posts to this thread... I would imagine the dev's weren't really thinking that someone would be digging in the middle of an OP battle, so hadn't counted on you needing a rez. It's most likely an accidental bug, not some grand sweeping attempt to ruin your afternoon.
I'm sorry for my attitude in this reply, but it irritates me when someone posts a thread without relevant information central to the issue they're posting about, only to throw it in after people have been arguing about it.
I don't personally like the idea of aggro getting dragged into an OP battle, or into anyone for that matter. If I remember correctly, isn't training aggro "against the rules"?
I still stand by my belief that if you are going to be somewhere dangerous, you should be prepared to accept the risk. Digging in the middle of an OP battle might be a tad riskier than if it were in it's normal "safe area" state of being.
jared96 wrote:As I understand it, the message to the community from this worldview is:
1. Hey we dig this PvP stuff and if we wanna have fun you effectively have to stay out of a 1,000 meter area of where we are playing.
2. Hey I like to aggro drag and now I have a means of getting away with it...cool.
3. If you can't deal with 1 and 2 go watch TV every time we have a war.
Using the logic presented, I should just respawn and then spend the rest of my day "getting payback" by dragging aggro on the healers at the attackers rear.....I'm immune, blast me all ya like...you don't like it...hey an OP battle and the world of Atys is dangerous place....I was just returning from emptying may bag and was on my way to my digging spot...what'd I do wrong ?
Where is the downside of allowing the game mechanics to allow people to correct unintended (or intended) aggro drags on neutral players ? Saying it's a necessary side effect of the neutrals healing combatants fix is like saying the windows in my car must be fused in the up position so rain doesn't come in. That's why they make them so that you can close them when it's appropriate and leave them open when it is appropriate.
Not allowing neutrals to heal combatants is a logical fix. Not allowing combatants to heal neutrals doesn't fix anything, it breaks it.