Page 5 of 5

Re: Sources moved?

Posted: Sat Sep 23, 2006 6:20 pm
by naratuul
vguerin wrote:I see your point Morg, but I am not sure either way if a change like you suggest is good... I see the camping part is an issue to an extent, but also suggest anything done must be handled carefully. On the rare chance I group with someone in Wastelands while I dig I am often asked "why you over there" by teammates that can see my location. The non-easy spots are typically holding their Sup's for a long time afte season change and I throw on my ninja harvest gear and go for them.

Not all nodes are created equal surely and some are an outright risk and are not camped... others are sitting on/near a teleport/spawn and quickly gobbled up. I have a huge amount of markers and got them the hard way, I would hate to see all that exploration wasted. However, I do think some randomness might be nice if it's outside the current sources somehow... I do not fear change, only the way Nevrax has carried it out on so many occasions. If the "dynamic" system is merely staged moves then we'd eventually figure out the pattern and be nearly back where we started.

Though we have disagreed in the past, I wholeheartedly agree with you on this DT. A sudden drastic change might well be more harmful in the long run, yet as you point out a staged system would surely be figured out in short order. In any game drastic changes need to be thought out for overall ramifications. Perhaps if they ever open lands above 250 the dynamic sources would be appropriate for those zones.

Re: Sources moved?

Posted: Sat Sep 23, 2006 6:50 pm
by sidusar
iwojimmy wrote:to me, asking that the supreme sources move from their established positions sounds like an attempt to invalidate the knowledge and expertise of the veteran diggers ( which number does NOT include me ), sort of dragging down the highest instead of putting in the effort to get there yourself.. like that ~person~ who was suggesting a server reset a year ago.
Ah, you're right ofcourse. I personally would not mind having the resources move around and having to look for them all over again, in fact I would probably enjoy it, as looking for materials has been one of my favorite activities. But I would mind loosing 50 levels and having to train them all over again. So, yes, I can imagine there are other players who would mind loosing all their knowledge of material locations. Taking something away from the players that they had to put in effort to earn is rarely a good idea.

So I'm going to go with Neva here. Leave the current materials as they are, and save the idea of moving sources for when new areas are created. Or just add some moving sources on top of the current stationary ones, so we can have both our reliable materials and the thrill of finding something unexpected. :)