szoszi wrote:
Actually it is not important if they sell the game enginge or not. The important thing is what we have in the game.
First let me start by saying that I still think you should get yur backside bck in game because right now Evo is one Sandbag (tm) short and we really liked having you around.
Now to the real subject of this post: What do we have in the game.....
Well we have nukers doing insane amounts of damage and to make matters worse they have 50m to kill a mob...
and then we have melee who don't do quite that much damage and have to get up close and personal with the nasties to hit...
further more we have the support classes that don't do damage at all or only very little but enable team members to kill mobs and live (I'll put ranged in the support class for now as they are a little gimped atm...)
So what do we end up with?
Team play
Melee has a clear role in the game and even though it doesn't do the most damage it is of crucial importance in any good team. Why? well you can calculate all you like but that won't mean a thing if you leave out one variable... Nukers use hp to cast their most powerful spells. So yes they do have 50m to kill a mob but they'll be low on hp by the time they have or if they have a few resists they'll be dead after one hit. Having a healer (or preferably two) will partially solve that problem but it will still leave the team vulnerable. tanks have a strategic role in a team, they keep the healers save and give the heavy hitters a chance to do their work uninterrupted.
All of this does not mean I think melee is perfect atm but it's not nearly as useless as some people say it is.
Adding some more goodies perhaps slightly increase the damage and making the various weapons a bit more useful would go a long way into making melee a more interesting class to play.
p.s. I do realize that I've kinda derailed this thread, sorry for that
