
thaanks for the thought spike Basic. heheheh, Ill be a bookie for PvP gambling if any one wants..

morgan73 wrote:.....
Personally, I'd rather it had stayed with patrols and season time dependancy, because with this last change to mat availability, all Nevy has done is to promote 6 hour waits in one spot, all the while praying that you're the first to be waiting on this particular mat, and all that's happening is frustrated people wondering howcome they're trying so hard to pit us against each other, instead of battling these evil creatures and goo that we've been told time and time again are a danger to the planets well being as a whole. I'm sure many of us wish that Nevy would make up thier mind. Its either us vs. the kitin, or us vs. us.
If it's the latter, I for one would like to know, so I can start looking around for another game that's as close to this as possible.
Amen to both of these comments. I've been posting in the Q&A thread about this very issue; I reposted about it again today. I'm really disappointed that outposts seem to be the typical PvP castle-seige thing, as opposed to a bastion of homins versus the Kitin.iciak wrote:I have to agree here, totally. I do not care much for PvP. I'll do it, if forced, but it's nothing that excites me or that I look forward to, or will even participate in unless I have no other recourse. From what I can see, in the future developement of things, everything is starting to took like it is gearing up for huge PvP. Us vs. Us. Kami vs. Karavan. That's not what I joined for. I joined this game to fight kitin, and the goo (hence, I'm a zorai). If I wanted mass pvp with flimsy reasons for doing so, I could have stayed with Shadowbane, or Star Wars Galaxies. Shadowbane was always open PvP (no reason needed, pk at will), and SWG is gearing up to be exactly the same. So, I wish Nevrax would make a statement one way or the other as to which is truly intended, so that I can move to another game now, before I waste everyone's time, mine more importantly.
As always bri you know how to say it rightbrithlem wrote:...
I see a lot about the devs nerfing things. Did you think that maybe it was supposed to be that way to begin with? Could it have been a bug? Nah, bugs are only things that are not in our favor. Im not saying this is necessarily the case all the time, but I see a lot of *****ing about ppl saying how the devs nerfed this and then nerfed it again just for an extra chuckle.basicart wrote:I do know that when Mobs used to drop more mats i would buy alot of player sold mob mats from vender to speed up my craft grinds. This gave hunters dapper and crafters a need for dapper for all those mob mats, then they disided to nerf drops.![]()
Ok, so lets take away the freedom of the market. Make it so that relations between guilds and individual players means nothing. That will definitely help it. If you are hurting for a q230 amp real bad find a friend that is making amps. Now find others that want the amp. Now go out and dig and dig and dig and pump him up to q230. So you have to dig for him and you dont get the full benefit? Well that is how you succeed, help others so they can help you. Dont think the game should be fixed so that the amps MUST be provided on the market.badboyz wrote:try searching for a Q 230 amp and up, those are guild only item. there should be some sort of mission that allow players to craft item to put on the market for sale otherwise the market will be dry.
Dont blame the devs for this situation. On the EE server Q230+ amps are sold outside of guild.badboyz wrote:try searching for a Q 230 amp and up, those are guild only item. there should be some sort of mission that allow players to craft item to put on the market for sale otherwise the market will be dry.