Yeah, Missions and "Rites" should revolve about things logically repeatable, with rewards at the end that aren´t "The Killallsword of Megadoom", simply a bit more Fame, or some rare (then) craftplan, or other "usable thing" would be realy cool.
Only problem I see with this is that sooner or later said Item/Plan wouldn´t be so rare anymore, because everyone would sooner or later do the Mission. XD Like the Zoraï-Aura one. (Enough People have temporarily switched fame just for it)
Killing Bandits, or Marauders is a sure way to gain fame and cool Stuff as we all know, but IMHO it would be much, much more fun, if these guys would change their behavior in some way or the other from time to time.
Appart from routinely killing them for their Stuff, whats left?
(And why the Hell Atys (NPC)youth keeps being drifted into these Gangs is beyond me. These Kids should know that they have a very short lifespan if they join one of these allready. Beware of Homin Heros !)
Such behavioral changes would provide a new source of challange for us, although they´d probalby have to be implemented by a small patch ever so often. I wouldn´t mind that at all. As long as it gave us the need to figure out a new strategy for these guys. And with that a break from the repetition.
(Why Pai just standing in his niche, waiting to be blasted of his feet is a question Atys Sages have been debating for some cycles, y´know.
Appart from why these evil Marauders keep being resurrected by one Deity or the other. But well, even evil Homins do find mercy in the gods eyes

)
On a sidenote, the way it is now, I suspect we´re the only MMO that can legally claim to have slayin all 4 "World Bosses" in one day

5 if you count Arken.
Missions like : "There´s a plague of Yubos, that keeps eating our crops and these things procreate like... well, yubos! Go kill some of them."
are at least logical in a sense. They of course get boring after a while, but why is it so hard to come up with things like these that will not end up boring?
I must admit that I´m raking my brain here for better ideas.
How about we begin to collect some Ideas for such missions?
Only condition:
No Repeat-Kill Quests.
Anyone care to make a thread on the other side of the board?
CU
Acridiel