gretchen wrote:
My only concern is the crafting tree, I heard it was a bit tighter but only after I had already bought some stat upgrades and fast running from the crafter trainer
but if I understand correctly, the most you can really do to yourself is increase some temporary grinding to get the points you need to advance, because you will have to spend longer say, making quality 20 items instead of advancing to the greater xp of quality 30 items, because you can't afford the upgrade yet.
Crafting is not that terrible, except its' the hardest one at first. It's possible the most optimal method is to simply make one item, and keep upgrading it's Q plus it's 'grade' (basic plan, medium quality plan, and high quality plan), every chance you can, saving your skill points.
But that's BOORING!
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The basic premise is that instead of buying 'other stuff', upgrade the q level and the best 'grade' plan you can immediately that it becomes available to you, or you will get poor XP for your efforts.
As an example, after level 180 in amps, it was taking me nearly 2 bags of amber (800), 1 bag of fiber(400), and 1+(500ish) bags of bark to gain a couple levels in an evening (maybe 3 or 4).
If I had not bothered to buy the Q upgrade when it became available I'd get about 2/3 or 1/2 the XP, so take those numbers and start multiplying
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Soooo....
If you can only get specialized racial patterns from each racial city, does that mean that if you potentially get enough negative fame with the opposite allied races that you can't enter their cities, and can't buy at their merchants?
So if you want to be able to make diverse racial goods, it's a good idea to stay close to midrange famewise? So no one hates you too much?
Your fame does not affect your ability to enter cities. It affects how well you can sell your goods for dappers with that race, so if you don't have high fame, don't sell your wares there.
Even with Spires as they were conceived a while ago anyhow (they may be redesigning them soon), the cities and the TP's near them for both factions will always be available, no matter what spire is there, so I expect that Nevrax won't nerf crafters or mages (which also have racial plans) or even harvesters, who need to get specs for the lands they dig, as a result of the 'faction war'
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