Sources moved?

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totnkopf
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Re: Sources moved?

Post by totnkopf »

iwojimmy wrote:If someone has put in the time and effort to learn where the most valuable resources are, and how to reach them, then good on them. I know high level digging has the tools to find spots even if they are shifted, but the game should reward PLAYER knowledge, more than character stanzas..
If they keep the same type of mats popping in the right seasons (Zun in the summer, for example) then a player who has knowledge of them all now would still have an edge if they moved. Personally, I'd love to see them just move seasonally. It'd stop the routine to supremes. "its almost summer... time to go sit on the summer zun node for 20 mins". I even have it waypointed to where the Zun nodes always pop. Thats not much fun, and it usually means that the same groups of people always get about 15-20 zun and then run off.

Have only the supreme sources move around. Maybe excel. But supreme are supposed to be the rarest mats on Atys so making them move, change with season, etc, would make sense. And with tracking they won't be impossible to find. Harder, but not impossible... just harder than they are now. It'd also present a larger role to bringing an escort for a supreme dig. track supreme big shell and find its under a kirosta spawn... time for the escort to take them out and guard the digger while they dig.
It would also make the server reboots more of challenge. as it is now, ever just files down for a 2nd round of what happens after the season changes. If the sources moved, then a reboot might mean that the mats are in a different place and it'd mean have to track it all over again
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blaah
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Re: Sources moved?

Post by blaah »

totnkopf wrote:But supreme are supposed to be the rarest mats on Atys so making them move, change with season, etc, would make sense. And with tracking they won't be impossible to find. Harder, but not impossible... just harder than they are now.
finding supremes would be just annoying. there is other less annoying ways to make supremes more rarer. remembering their state after server reboot would be one of them ;-)
(then there would be % of chance to get sup in your temp.inv or limiting them by missions)
It would also make the server reboots more of challenge. as it is now, ever just files down for a 2nd round of what happens after the season changes.
the fact that sup pops in server reset is a feature that was leaved in from the day they made sup mats limited per season. they "forgot" to fix it.
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forever
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Re: Sources moved?

Post by forever »

Leave the mats as they are now in the Atys we know and when and if we get new land put in dynamic source locations. ;)
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vurumai
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Re: Sources moved?

Post by vurumai »

probably most pragmatic approach.

Good bit of food for thought in there re: making end game foraging a bit more interesting .....
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rekyrom
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Re: Sources moved?

Post by rekyrom »

grimjim wrote:Huh?



'Ubers' got outposts, and Ryzom already has some legs from the sheer amount of levels available. 'Ubers' of a different sort are also going to get Kitin nest, and then there's spires. So... yeah.

New lands? People already think the game is underpopulated, spreading us out further doesn't seem to me to be a good idea. R2 is, in effect, a lot of little new lands too.

New powers? Well, hopefully if we start getting more ency missions, there's already a couple in there.

New weapons? OPs brought them. Kitin nest mentioned it too.

New mobs? That feels like new for new's sake but we've seen the new Kami and Kara models.

New race? They'd have to be neutral I think, or against everyone else somehow, and is there really much need? There's supposed to be dark Matis somewhere I suppose. This could spread people thinner again though, bare that in mind.

Some new stuff would be a good idea but things like this have some serious consequences.

Obviously Grim u have been here for some time and I will agree that some of your points are valid, however I have lost a lot of peeps (online friends) to some bad changes and not enough good changes (which I had listed earlier).

I can't help but think you are also being a little naive as my point behind this was (not in rage) to question why when we reach certain levels does the game become so stagnant? But I guess I can answer myself in saying that we all eventually get bored with the same ole game day after day and then there a few that won't accept change no matter what. :(
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grimjim
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Re: Sources moved?

Post by grimjim »

rekyrom wrote:Obviously Grim u have been here for some time and I will agree that some of your points are valid, however I have lost a lot of peeps (online friends) to some bad changes and not enough good changes (which I had listed earlier).

I can't help but think you are also being a little naive as my point behind this was (not in rage) to question why when we reach certain levels does the game become so stagnant? But I guess I can answer myself in saying that we all eventually get bored with the same ole game day after day and then there a few that won't accept change no matter what. :(
Eh, I don't feel that it does necessarily feel stagnant.
Even with the constricting limitations of R2 I'm finding a lot there to keep me (and others) entertained. I'm more used to improvising etc though I suppose. I do think we're overdue some sort of shake-up/advancement in the storyline though.
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johntf
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Re: Sources moved?

Post by johntf »

Any mats above fine moving about would just be crazy, its not like choice makes anything good really anyway and that would just harm new players.

As for the 500m prospection, well in nexus you'd need to have all the find specific material stanza's to really find what you want and not something else making finding supremes very costly skil point wise people who are working on just one lands foraging, people could forage other lands to get the points they need but still it would make foraging even longer to be good at and its already probably the slowest skill to level.

As it has been said people can ask and be told where the mats are, but still for many of the locations they are already dangerous enough for someone wearing only forage armour to get to let alone forage safely leading to a much longer time to be able to get the materials you want by waiting for them to move to a safer location, and then it just becomes a lottery on who finds them first and is able to safely remove them on their own. You could counter this by getting friends and guild members to guard you but this would be hard to do as people have their own skills they want to level and can't guard foragers all the time they will need it. Possibly only counterable by buffing foraging armours or skill in some way to help protect a forager.

Also taking this whole thing into account in anyway would require serious work for the developers to implement a random system that works, then make it playable and remember the development team is a small one so it would require a long time to get it right. Then when implementing such a major change to an already existing class would lead to a split in the game community on if they want(ed) it or not, we can learn from games like Star wars what happens when you make major changes to an already existing player base and job system.

As for it would make things harder for higher level players, well the really uber foragers who have been around for years may very well in some cases have massive stockpiles of supreme mats stored away on alts with their own guild halls etc, so it would only really make things harder in the long run for new and medium range forager players.

All in all I think it would be a bad move to make such a major change to the game at this point later on in its lifespan and it would be at the cost of making changes to other area's of the game due to the time it would take to make a system work and hope that it doesnt alienate a large portion of the community. I think perhaps a change in the timing of mat replenishment to not happen when a server is reset as already mentioned is the key to making things more fair from some peoples point of view without harming others.

Sorry for a slightly disjointed and half hearted post here but ive a headache and a stomache ache and can't concenrate enough to really structure the reply heh as far as I'm concerned foraging is hard and time consuming enough as is.
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vguerin
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Re: Sources moved?

Post by vguerin »

totnkopf wrote:Have only the supreme sources move around. Maybe excel. But supreme are supposed to be the rarest mats on Atys so making them move, change with season, etc, would make sense. And with tracking they won't be impossible to find. Harder, but not impossible... just harder than they are now. It'd also present a larger role to bringing an escort for a supreme dig. track supreme big shell and find its under a kirosta spawn... time for the escort to take them out and guard the digger while they dig.
I see your point Morg, but I am not sure either way if a change like you suggest is good... I see the camping part is an issue to an extent, but also suggest anything done must be handled carefully. On the rare chance I group with someone in Wastelands while I dig I am often asked "why you over there" by teammates that can see my location. The non-easy spots are typically holding their Sup's for a long time afte season change and I throw on my ninja harvest gear and go for them.

Not all nodes are created equal surely and some are an outright risk and are not camped... others are sitting on/near a teleport/spawn and quickly gobbled up. I have a huge amount of markers and got them the hard way, I would hate to see all that exploration wasted. However, I do think some randomness might be nice if it's outside the current sources somehow... I do not fear change, only the way Nevrax has carried it out on so many occasions. If the "dynamic" system is merely staged moves then we'd eventually figure out the pattern and be nearly back where we started.
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olepi
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Re: Sources moved?

Post by olepi »

I would not want the sources to move around. Deposits of ore, oil, etc, don't move, you find them and mine them.

How about making a new creature type that digs, and then hoards its diggings? You can always just go to your favorite spots, but you could also get lucky and find a hoard, giving you large amounts of mats. Of course, the creature may defend it's hoard, and the hoarding spots move, as the creatures make new lairs.

So you come into your area for oil, lets say, and you see an Oiler kitin running away. You know that Oiler has a large hoard of oil stored up somewhere in the area. Follow him around to look for it, or prospect for it. If you find it, huge bonanza :) or else, you could ignore it and just dig your old spots.

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Re: Sources moved?

Post by chessack »

rekyrom wrote:Not sure about the bug or intention
I believe it is a bug. There was a login message right after the patch that said something like (not a perfect quote but approximately) "We know mats have changed, and they will be back to normal so don't change your map pins."

As to whether they should start doing changes like this on purpose.... I don't mind sources changing deliberately on a slow cycle but if the devs decide to start doing this then (a) the players need to be warned if this is going to happen (not WHEN changes will happen but THAT they now are), and (b) it needs to be on a slow-ish cycle (once a real year or something). If they changed every month it would just become too much of a pain.

One of the reasons I am a crafter/digger (more than anything else) to my own great surprise in Ryzom and could never stomach it in SWG is exactly the stationary nature of the sources. I am not a hardcore player, and I only devote a few hours a week to resource gathering/crafting. In SWG this was not possible, because sources shifted so fast I could never gather enough of what I needed to make a dent in my overall progress. In Ryzom it's been possible because I can work at my own admittedly slow pace and still gather what I need and craft when I want.

If it changed so that my handful of hours a week all ended up being devoted to finding ever changing source locations, leaving me with no time to actually dig and craft, then I'd just give up digging and crafting entirely.... and, since that's my favorite part of Ryzom besids RPing with my guild, it might cause me to question whether or not I was going to keep subscribing.

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