iphdrunk wrote:Thinking about it... well it's pretty hard to come up with a satisfactory reward scheme. So comments welcome:
For starters, we assume that the ideal, utopic world where players would participate for the sake of participating is not applicable globally (some players would gladly). In other words, it is not absurd to state that globally, players expect rewards.
So what kind of rewards seem appropriate? equipment? materials? fame? xstals?
I may be missing something major with the following suggestion, but this could be the solution to the "You gotta go into a PvP area to get supreme materials."
IF (and that's a big "IF") it were balanced properly, I'd see this as an alternative way to get supreme materials. Since the PvP aspect has been removed (I hope), it needs to be quite a bit harsher than PR with respect to the mobs alone.
That would ensure that it doesn't eclipse crafters, because if it does, I'll probably cancel my subscription the day after it's released. I joined Ryzom largely becase it's one of the very few games where crafting is a viable and useful profession. All too often, devs decide that the best items
MUST drop from mobs, and by doing so they make crafting largely useless.
Feel free to tear the above argument to shreds.
-- Edit --
Notes that the "anti-material farm" community are already opposed.
Prepares counter that PR is already the same way, and the game hasn't exploded because of it.
Where this should be headed is to consider that to get high end mats in EvE, you need a serious mining party. As in three groups:
1. Miners, who actually dig the stuff out of the asteroids.
2. Haulers, who cart the stuff of to the closest available station.
3. Security, guys in big means nasty ships that blow up any NPC's that spawn (and they do), as well as "convincing" other players that this roid belt is spoken for.
In the Ryzom world, you wouldn't need the Haulers, but with what I'm suggesting you would need the Security detail. Meaning a mining trip into the Kitin Lair is not something you put together on the spur of the moment, with just a couple of people, it's somthing that needs at least as much planning as a trek, probably moreso, and possibly more fighters than miners.
As in make it tough enough that it can't be farmed by someone on their own.
On the downside, that means we're heading in another possibly unwanted direction: that being the "raid or quit" mentality that drove me out of WoW. Content that is only accessible to large groups worries me.
Also notes that Rundll will probably go ballistic if this is implemented.
