Morax wrote:The difference between choice mats and normal mats doesnt really matter for harvesting. I pull all my own mats and it takes the same amout of time to pull choice vs regular. Once you find the spawn points it easy. I hope the npc vendors bring the prices in line. The economy is not that good and hyper-inflation will kill it alot faster, as players will not be able to upgrade before thier weapons and armor wear out.
The difference between choice and basic matters in two ways. Finding spots. It can be rather difficult for newer players less than 50 to even find choice spots. There are some well known spots of course, but those get camped by everyone trying to gather choice mats.
2nd there is more danger in gathering a choice mat than in a basic mat. Exploisons are far more deadly in finding a choice mat. There is some premium for choice mats in item over basic mats. A person isn't gonna pay a high price for a basic pike. The odds are 90% of the player base won't even buy it. Uber is best of course. So the price for basic items falls to very low prices even to sell it.
Morax wrote:I can understand the argument for paying for the time and skill of the forager/crafter, but q60 stuff is pretty easy to get by grinding merchant mats. It does slow down but newbie missions generate alot of cash to pay for them. I harvesting all my own materials and can make q100 heavy armor. It just seems wrong to me to charge 500k or higher for something that takes me 1 to 1.5 hours to get all the mats and make the armor.
I make melee weapons and the best I can do in the two weeks since launch is level 50. (This means good Q30 melee weapons and Q40 with a few fails)Not all players level at the same rate or have the same access to things. Should a person charge 500K for level 100 armor. I don't know. The economy is still trying to find its feet. Will some people try to charge that. Probably.
Early in the game players outlevel their equipment far faster than it wears out. This happend in DaoC as well. Later on, as you spend more time at each level, the wear on your equipment has time to come into play. If a Q100 piece of armor will allow a player to wear it for a reasonable amount of time before it wears out, then they will pay that 500k gladly if they make more money than it costs to replace it during that time. If armor is wearing out in a couple of days of hard combat and they can't make 500K or even close to it, then people are going to balk.
My advice, sell your armor at what you feel happy with. You will have lots of customers and it will help set the evental price that people will pay.