Crafter Economy 101

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kisedd
Posts: 221
Joined: Thu Sep 23, 2004 9:58 pm

Re: Crafter Economy 101

Post by kisedd »

Morax wrote:The difference between choice mats and normal mats doesnt really matter for harvesting. I pull all my own mats and it takes the same amout of time to pull choice vs regular. Once you find the spawn points it easy. I hope the npc vendors bring the prices in line. The economy is not that good and hyper-inflation will kill it alot faster, as players will not be able to upgrade before thier weapons and armor wear out.
The difference between choice and basic matters in two ways. Finding spots. It can be rather difficult for newer players less than 50 to even find choice spots. There are some well known spots of course, but those get camped by everyone trying to gather choice mats.
2nd there is more danger in gathering a choice mat than in a basic mat. Exploisons are far more deadly in finding a choice mat. There is some premium for choice mats in item over basic mats. A person isn't gonna pay a high price for a basic pike. The odds are 90% of the player base won't even buy it. Uber is best of course. So the price for basic items falls to very low prices even to sell it.
Morax wrote:I can understand the argument for paying for the time and skill of the forager/crafter, but q60 stuff is pretty easy to get by grinding merchant mats. It does slow down but newbie missions generate alot of cash to pay for them. I harvesting all my own materials and can make q100 heavy armor. It just seems wrong to me to charge 500k or higher for something that takes me 1 to 1.5 hours to get all the mats and make the armor.
I make melee weapons and the best I can do in the two weeks since launch is level 50. (This means good Q30 melee weapons and Q40 with a few fails)Not all players level at the same rate or have the same access to things. Should a person charge 500K for level 100 armor. I don't know. The economy is still trying to find its feet. Will some people try to charge that. Probably.
Early in the game players outlevel their equipment far faster than it wears out. This happend in DaoC as well. Later on, as you spend more time at each level, the wear on your equipment has time to come into play. If a Q100 piece of armor will allow a player to wear it for a reasonable amount of time before it wears out, then they will pay that 500k gladly if they make more money than it costs to replace it during that time. If armor is wearing out in a couple of days of hard combat and they can't make 500K or even close to it, then people are going to balk.

My advice, sell your armor at what you feel happy with. You will have lots of customers and it will help set the evental price that people will pay.
kamio
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Joined: Thu Sep 23, 2004 3:20 am

Re: Crafter Economy 101

Post by kamio »

It kind of irritates me that non crafters don’t understand the value of a crafters time spent
A. Leveling crafting to make the high quality
*Do you have any idea how much dapper is spent grinding to lvl? It is in the millions!
B. How many mats it takes to make something and the time it takes to get those mats
*It takes 129 mats to make a full set of heavy armor
*Most of us only use Choice or Excellent mats
*A harvester lvl 45+ can only pull 2 to 4 mats per prospect
*Your NOT guaranteed to get the quality you desire on each prospecting pull
*It can take a harvester 6 to 8 hours to gather enough mats to make a full set of choice high quality armor
*Don’t forget to consider we don’t harvest JUST ANY mat, good crafters look for high damage and dodge mods on their mats
*Many crafters who harvest their own mats have 100k+ death penalties from dying while harvesting mats for YOUR weapons and armor that we some day have to work off WHEN we aren’t working our butts off to meet the high demand of producing high quality weapons and armor for you folks who are out hunting and exploring and making a ton of cash selling loot while gain fight and magic skill levels insanely fast! (You get to have fun & make money while leveling while the crafters leveling is long, boring, and costs a TON of dapper)

Also keep in mind that the NPC merchant offers you a price that is ONLY 50% of the TRUE value of the item you are selling.

So in summary… Crafters are not asking unrealistic prices for their long hours and hard work. Respect your crafters…. If you’re not a crafter put yourself in their shoes for just ONE day… I guarantee you will have a totally new outlook and appreciation for the crafters.

That’s my 2 dappers on the subject ;)

Peace, Love, & Blessings…
Karizma
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jdiegel
Posts: 375
Joined: Sat Sep 25, 2004 1:19 am

Re: Crafter Economy 101

Post by jdiegel »

kamio wrote:*Don’t forget to consider we don’t harvest JUST ANY mat, good crafters look for high damage and dodge mods on their mats
High damage and dodge doesn't mean crap if the item crafted doesn't last more than 15 minutes in the field.
Auriga
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bobturke
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Joined: Tue Sep 21, 2004 9:23 am

Re: Crafter Economy 101

Post by bobturke »

jdiegel wrote:Because just thinking about it bores the living hell out of me. That's how Ryzom would loose me. All the current bugs, lag, and other common complaints don't bother me. Force me to become a crafter or spend too much time hunting specific mobs just to have moderate equipment and you've lost me. In my mind, I should be able to afford average equipment without putting much though into it. If I get to a point where I feel I need better than average than I'll put in the extra work.

We'll see though. I'm not there yet. It's just a concern I have.
Umm you can make average equipment just by taking your quartered mats to a crafter. Many will craft for free if you provide tha mats.

If you dont want to hunt specific mobs just hunt stuff for xp! Take the mats from the xp giving mobs to the merchant and sell them. You can make 150K+ per hour. A few hours killing non-specific mobs and you can afford the top quality items and have some nice xp.
Turke
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sulbe
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Joined: Thu Sep 16, 2004 7:21 pm

Re: Crafter Economy 101

Post by sulbe »

[QUOTE=ayne31]Because SoR is one of the few games where theres no loot. Players who dont craft themselves will never become independent therefore. And players who dont get along with this dependency from others will never be really satisfied with this game.[QUOTE]

LOL this is too funny. Nevrax has built a quality game with enough realism built in that makes the world exciting and yet still fun, but everyone is stuck in the traditional RPG mind that a rat must carry 50 silver pieces and a golden helm to make it a "fun" game.

I've not killed a humanoid yet so I'm not sure what their loot table is like, but why should a crab carry a heavy vest, rusty daggers, and 10 coppers? Those would have been left at the corpse once they picked the carcuss clean. :eek:
kisedd
Posts: 221
Joined: Thu Sep 23, 2004 9:58 pm

Re: Crafter Economy 101

Post by kisedd »

bobturke wrote:Umm you can make average equipment just by taking your quartered mats to a crafter. Many will craft for free if you provide tha mats.

If you dont want to hunt specific mobs just hunt stuff for xp! Take the mats from the xp giving mobs to the merchant and sell them. You can make 150K+ per hour. A few hours killing non-specific mobs and you can afford the top quality items and have some nice xp.
I think there are a lot of crafters out there that would love to buy quartered mats to be used to grind stuff. I've had something like 2 combat types ever try to sell me mats. Combat types would make more cash than NPC's and crafters would get some mats.
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jdiegel
Posts: 375
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Re: Crafter Economy 101

Post by jdiegel »

sulbe wrote:
LOL this is too funny. Nevrax has built a quality game with enough realism built in that makes the world exciting and yet still fun, but everyone is stuck in the traditional RPG mind that a rat must carry 50 silver pieces and a golden helm to make it a "fun" game.

I've not killed a humanoid yet so I'm not sure what their loot table is like, but why should a crab carry a heavy vest, rusty daggers, and 10 coppers? Those would have been left at the corpse once they picked the carcuss clean. :eek:
Humanoids drop credits. That's it. No matter what they were wearing and wielding while you were fighting them.
Auriga
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korin77
Posts: 478
Joined: Thu Sep 23, 2004 1:32 am

Re: Crafter Economy 101

Post by korin77 »

Humanoids are broken in trykerland. You can't even try to quarter them. They give a you have not earned the right to quarter this corpse message.

BTW Karizma. I hope you know that you get 50 action penalty as long as you have a death penalty. This will affect everything you do including crafting.
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