borg9 wrote:
Btw did you happen to notice the Nel the game engine is errrrr FREE.
Yes, I did and I've checked the source code as I'm a programmer and it's always interesting to look how thing works.
Actually it is not important if they sell the game enginge or not. The important thing is what we have in the game. All of you've said that leaving because of that kitin larva thingy was silly from me. But that was only one of my reasons to leave, the last bit let's say.
This game is one of the bests i've seen. But, it has heavy problems. Let's start with the events. The general event idea is that events lasts a few hours and guides lead us. This is a problem as we have nothing to do between the main events. (Ok, we can grind.

)
I don't know how hard it is to organize a long event but if it is hard then I have to say that there are fundamental errors in the development environment. Let's say kitins attack a city, do you remember when goo infected gibbais went into Zora. Let's say kinchers go into a city and we have to defend it. We have to push kitins back to their original spawn. All devs have to do is to lower the level of the guards or even select a camp instead of a city. I simply can't find reasons why not to do this. We've seen all the tools in action, why can't we have small challenges like this? As I see this community would help to anyone who needs help in Atys but noone asking for help so grinding left.
Another problem: the game is very, very, very unbalanced. You want to kill something: use magic. There is no other way, nukers kill, others heal nukers. We've calculated a bit, max hits:
1h melee: 337 / base hit * 2 (inc damage) * 45 ? hit / min
2h melee: 552 / base hit * 2 (inc damage) * 30 hit / min
mages: 750 / base hit * 2 (amp power) * 2 (double nuke) * 40 hit / min
means:
1h melee: 30330 / minute
2h melee: 33120 / minute
mages: 120000 / minute
Now, let's say melees have armor. That's best misleading I've ever heard.
- mages have 50m to kill the mob, melee has 20, but if I taunt mob will hit me first usually and it's better to run away a bit as aggro radius is around 20 m and I don't want adds, means mob has the first hit.
- mages usually do not have to face with special attacks, melees have to count on at least one special attack in a fight
- mages have to face 1 or 2 attacks of the mob, let's say it's 2000 hp lost. Melees have to face 7-8 attacks of the mob, even if they have a good armor it's 4000 hp lost.
I don't believe that they cannot even try to do some balancing.
I believe that they are developing fantastic things behind the scenes. But why can't they do that 3-4 days of work in a month to give us something?
bye, blondy