
The Kami's Zero Tolerance Policy
Re: The Kami's Zero Tolerance Policy
Your right I haven't dug in FF I haven't actualy dug desert in months. Forest, Prime roots, Jungle all seem normal. Lets turn this around. Have you dug in any other spots and noticed that there seems to be a difference? Or are you just digging FF and assuming its been singled out for a nerf. 

Sinful - Matis
Master Prime Roots; Master Forest; Master Jungle; Master Lakeland; Master Desert Forager; Master Light Melee Weapon Smith; Melee Weaponsmith Master; Heavy Melee Weaponsmith Master; Jeweler Master, Heavy Armorer Master; 151+ in All 39 Craft Branchs; 151+ all Melee Disapointed in new content and owner every single crafting plan on Atys.
Avatar of Destruction
Master Pikeman
Jenas Lost Tribe
Sinner - Tryker Refuge
Master Prime Roots; Master Forest; Master Jungle; Master Lakeland; Master Desert Forager; Master Light Melee Weapon Smith; Melee Weaponsmith Master; Heavy Melee Weaponsmith Master; Jeweler Master, Heavy Armorer Master; 151+ in All 39 Craft Branchs; 151+ all Melee Disapointed in new content and owner every single crafting plan on Atys.
Avatar of Destruction
Master Pikeman
Jenas Lost Tribe
Sinner - Tryker Refuge
Re: The Kami's Zero Tolerance Policy
I'd like to echo the sentiments on this thread and ask - is it really worse in FF than in GoC? It may not be the easy ride some make it out to be, but other than jungle it seems to me like all the 250 regions have their difficulties. That's just what the final stretch (and q210+ mats) entails. I can only speak for Grove, but there if you're willing to dodge through mobs and do some legwork transporting mats, there are places where kami tolerance is almost always high.keoni wrote:...and still, people who don't dig in FF keep posting to this, as if they had actual personal knowledge of the issue.
I've never harvested in FF, so I may be biased there. But at the same time, if the only place you harvest in is FF it seems like you might also be biased. What I know of FF is that it is right near a teleporter and there are relatively few aggressive mobs. Can someone explain to me why this is harder than Grove, where navigating anywhere outside of the heavy harvest zones means navigating migrations of ocyx and jugulas, as well as camps of kitins and cuttlers?
As for me (on the rare occasions I play these days) I still harvest in bog. It's slower xp, but there is almost always somewhere around there (or north heretic's hovel) that has high tolerance. It doesn't work past a certain level, or if you need certain mats, but it could be a viable solution if FF is overharvested. The Dunes of Exile in particular is huge and easy to sneak.
But I know you actually need q250 mats, Keoni - maybe you should work another terrain? Honestly I think trying to get 6 craft branches to 250 in any one place is going to be a major headache.
Saiwin - Leader of the Silver Watch
Re: The Kami's Zero Tolerance Policy
Oh no...I don't think that. Oo; However, the only Q250 zone that easily reachable is FF...the canyon has no Tps to go in there...and there's no short east access like in the Void (you can easily got from HoP...depending on the season). Well, there is Pyr entrance but it doesn't take ya to seeds/a,ber/resin/etc. I just think that FF is just overdug because it's the best to get in and out. Also, there aren't any named mobs in there. lol Because there have been no server resets as of late though, FF's tolerance bar (on the west side) is where it's nuke-crazy.basicart wrote:Heh ok so ya really trying to say that they have just nefed FF? I Find this hard to beleave and since we "the people who don't dig in FF" do dig other places and see no change in KT other then more people digging in these choice spots we all love so much.
Edit : Also server is alot more stable then it once was and theres far less resets then we got used to.
I rather go to fixing the TPs...it would help everyone in all the lands.

Re: The Kami's Zero Tolerance Policy
madnak wrote:I'd like to echo the sentiments on this thread and ask - is it really worse in FF than in GoC? It may not be the easy ride some make it out to be, but other than jungle it seems to me like all the 250 regions have their difficulties. That's just what the final stretch (and q210+ mats) entails. I can only speak for Grove, but there if you're willing to dodge through mobs and do some legwork transporting mats, there are places where kami tolerance is almost always high.
I've never harvested in FF, so I may be biased there. But at the same time, if the only place you harvest in is FF it seems like you might also be biased. What I know of FF is that it is right near a teleporter and there are relatively few aggressive mobs. Can someone explain to me why this is harder than Grove, where navigating anywhere outside of the heavy harvest zones means navigating migrations of ocyx and jugulas, as well as camps of kitins and cuttlers?
As for me (on the rare occasions I play these days) I still harvest in bog. It's slower xp, but there is almost always somewhere around there (or north heretic's hovel) that has high tolerance. It doesn't work past a certain level, or if you need certain mats, but it could be a viable solution if FF is overharvested. The Dunes of Exile in particular is huge and easy to sneak.
But I know you actually need q250 mats, Keoni - maybe you should work another terrain? Honestly I think trying to get 6 craft branches to 250 in any one place is going to be a major headache.
It depends how you look at it. The thing is GoC has people to help you out with named mobs and rezs. It's the same in FF, however, not in the canyon where foragers should go to when FF's tolerance bar is low. There IS aggro in FF and it's not as easy to run around (like I always seen Tyranchas and cuttlers running through the magic pole outpost) but after practice it isn't as hard. Spawns have changed also (seeing Tyranchas where they never were) and Iv'e been attacked where I've been normally safe.
Now, the fact is that the west part of FF (where there's seeds, ambers, wood, resin, woodnodes) has no tolerance bar or almost none for the past few days. On the east end, the tolerance bar is just fine (sap, oil, fiber, shell, bark) which is beyond odd. I believe that most of those foragers are seriously grinding their jewelry or amps because man...it's REALLY uneven. Now, I have NO problem going into the canyon and digging up mats. In fact I've gone in there and found relatively safe spots (woot!) though there are 2 named mobs that go by (Kipucka and Kirosta) that I've kinda gotten good at dodging while I'm down there alone. But, I find it much nicer if there were workable TPs to get into there. I know GoC has Kara and Kami working...from my knowledge, there are none working in the canyon which annoying. Though....Matis has no workable tps in KoD and Fyros has tps working in all regions but Scorched Corridor (odd, really. Oo; ).
Ouch...that sucks. I dun like PR all that much. I'm still a horrible noob at dodging aggro down there. lol I just rather hope they fix all the TPs...would help alot. ><;;;basicart wrote:Aya i remeber when the easy part of GoC used to be dead KT with in like 7 hours of a reset heh so i just moved to PR and its saved me lots of problems in the long run![]()
Re: The Kami's Zero Tolerance Policy
oi! I forgot about HH! ><;;basicart wrote:Non working in HH also but its not that there broken remember (we got a Dev report thingy on this once) its that there rite mission rewards yet to be made...
Bah! They need to get those rites in then. :/ Unless they're lying about that and just SAYING that. xD Either way, getting those TPs running will help everyone in all lands. I remember going into corridor and seeing a TP and though "OMG YAY!" only to be smacked upside when I found out I couldn't buy a TP.

Re: The Kami's Zero Tolerance Policy
Nopers - what I'm saying is, that unless you're digging somewhere that has enough diggers in it to show an impact, that you don't really know what's going on. Also, unless you are very familar with the agg patterns and harvest locations within the 250 desert zones, you don't really know what is involved in moving to a more kami-tolerant spot.basicart wrote:Heh ok so ya really trying to say that they have just nefed FF?
We have a rough split here - the people that dig in terrains where KT isn't a problem, generally seem to think that KT isn't currently a problem. Yeah - it's not - for *them*. They might even consider it to their advantage, because if "their" terrains are free and clear to dig when they please, as much as they please, the diggers of the "competing" terrains are at a relative disadvantage in leveling their digging skills, their crafting skills, and in arming themselves with the resulting equipment. So - that Matis players don't see a problem in the fact that non-forest terrains are harder to dig in, hardly seems surprising. N'est pas?
Perhaps you're familiar with the "Not in my back yard" mentality, which makes it so hard to find new locations to build prisons or landfills and such. What I seem to be detect here is the corollary: "As long as it's not in my back yard."
Keoni of <Ouroboros Nocturna>
...are we having fun yet?>> off playin' Civ IV
...are we having fun yet?>> off playin' Civ IV
Re: The Kami's Zero Tolerance Policy
That's how it is everywhere. Well, at least at the heavily harvested areas I visit - Towerbridge and Fearing Fen - the tolerance in the resin/wood/amber/seed spot is usually below 20%, while the tolerance in the fiber/sap/oil/shell part is around 60%. The first materials are simply in much higher demand: Resin is needed in huge quantities for all the types of armor, wood the same for medium and heavy armor and shields, amber for amplifiers and jewelry, and seed also for jewelry. Oil and sap are only needed in small quantities for armor. Fiber, shell and bark are mostly used for weapons and thus in lower demand (seeing as one homin needs 10 pieces of jewelry and 6 pieces of armor, but only one weapon).ambika wrote:Now, the fact is that the west part of FF (where there's seeds, ambers, wood, resin, woodnodes) has no tolerance bar or almost none for the past few days. On the east end, the tolerance bar is just fine (sap, oil, fiber, shell, bark) which is beyond odd. I believe that most of those foragers are seriously grinding their jewelry or amps because man...it's REALLY uneven.
It's quite logical actually. The TPs are disabled in all aboveground areas containing a portal into the PR or into another land. In Matis, that's Knoll of Dissent, Heretics Hovel, and Hidden Source. In Fyros, that's Scorched Corridor, Savage Dunes, and Dunes of Exile. The reason you have them all working except for Scorched Corridor is because of Thesos and Dyron being in the two Dunes regions.ambika wrote: I know GoC has Kara and Kami working...from my knowledge, there are none working in the canyon which annoying. Though....Matis has no workable tps in KoD and Fyros has tps working in all regions but Scorched Corridor (odd, really. Oo; ).
Re: The Kami's Zero Tolerance Policy
Sorry i read this and all i see is......me me me me me mekeoni wrote:Nopers - what I'm saying is, that unless you're digging somewhere that has enough diggers in it to show an impact, that you don't really know what's going on. Also, unless you are very familar with the agg patterns and harvest locations within the 250 desert zones, you don't really know what is involved in moving to a more kami-tolerant spot.
We have a rough split here - the people that dig in terrains where KT isn't a problem, generally seem to think that KT isn't currently a problem. Yeah - it's not - for *them*. They might even consider it to their advantage, because if "their" terrains are free and clear to dig when they please, as much as they please, the diggers of the "competing" terrains are at a relative disadvantage in leveling their digging skills, their crafting skills, and in arming themselves with the resulting equipment. So - that Matis players don't see a problem in the fact that non-forest terrains are harder to dig in, hardly seems surprising. N'est pas?
Perhaps you're familiar with the "Not in my back yard" mentality, which makes it so hard to find new locations to build prisons or landfills and such. What I seem to be detect here is the corollary: "As long as it's not in my back yard."

