Stundakhound wrote:seems I had not playtested enough
I would like to see the thread go on as I may write a little play guilde in the guide section for anyone else who would like to play with affliction.
please keep the info on what mobs affliction works best (especially in tyrker lands as I aint bothered to go there yet).
- Stingas (Tryker Plant) lands quite frequently (doesn't last long but its useful)
- Kipee, not tested (assumed immune)
- Ragus, lands and very useful
Fear
- Stingas, immune (not that they could run away or anything)
- Ragus, lands and is effective (may return with friends in injured)
Madness
- Stingas, high resists but it does land
- Kipee, lands and very effective
- Torbac lands and very effective
- Ragus lands and very effective
- Cloppers lands and very effective
Madness is super effective if the mob has a crit attack. If the crit hit themselves 9/10 the mob drops dead.
Blind
- Torbac, lands and very effective
- Ragus, lands and very effective
Root
- Stingas, err never considered this on a static plant
Sleep
- not tested
Affiltion is great if you use the right spells ... Tank + fear aff is not effective as the tank ends up chasing the target of loosing out on damage time.
Combo that I have found very effective
Fear + off caster
Madness/blind/stun + tank
Sleep is great for knocking out adds, allowing the team to focus on the main target.
Root+off caster is very good solo or in a caster team.
Based on some, but not exhaustive testing.