helbreat wrote:im not sure on this exp thing with a higher lvl harvester using a low lvl careplanner in my view the exp should be shared equally whereas the higher lvl gets less than half the exp hed normally get and the lower lvl gets over the ammount of his normal exp its prob why alot of people still think of harvesting as a solo skill imho
I have pondered on this harvesting XP thing for a long long time.
I even posted a question regarding it when it was introduced around version 2 of patch 1.
I question the logic of some of the things in harvesting in general.
Odd things.....
1. Fact (in patch notes) your focus doesn't refill if you dig a self spawning spot.
- I find this odd as the majority of people harvesting these spot are low lvls, trying to learn. The rules end up changing on them as soon as they get prospecting.
2. You get XP from an un-teamed persons prospect, but you don't get it from caring unteamed.
- I understand if I am trying to dig a spot and a 'drive by carer' applies one care plan and runs off with 50%+ of my xp and has not in fact help me in any way, I would be annoyed. But it does mean a un-selfish high level harvester can trade his time (no xp, down time on recharge) to help a lower level get more mats and stay alive. But there is no reason, to do this for long.
3. un-teamed carer doesn't get a re-fill. Don't understand this one, it seems to have the same non-logic as self spawning spots.
4. The team XP is not pooled and equally divided, which means you get the following results:
A = lvl 100+ harvest
B = lvl 50 harvest
A and B team.
A prospects and B digs
A gets a tiny XP amount (5xp)
B gets a good XP amount (1700xp)
A prospects and B digs while A cares
A gets a tiny XP amount (5xp)
B gets a tiny XP amount (5xp)
B prospects and A digs
B gets a very good XP amount (2500xp)
A gets a small XP amount (900xp)
B prospects and A digs and B cares
B gets a very good XP amount (2500xp)
A gets a small XP amount (900xp)
A prospects and A digs and B cares
A gets a small XP amount (900xp)
B gets a good XP amount (1511xp)
These are the examples I have tried, xp amounts are example figures for illistration.
Net effect, apart from the high lvl caring, the lower level char is being power leveled by the High level.
The high level is losing by helping .... get maybe 1 extra mat, loses more than 50% XP, ties up 2 harvesters that could be extract 4-5xql60 + 8-9xql110.
The benefit of teaming:
-If the carer is a lady in Zorai light/medium ..... the view is wonderful!
-You can spend more time chatting than if you have to remember to switch to careplans 1/2 way through.
-you can look in 2 directions at once, useful when harvesting on a patrol route.
-the total XP is much higher, but it mainly goes to the lower lvl harvester.
-In the roots if you have a friend with PR spec, you can get +30 ql mats with the right extraction plan
6. If you forget to take you mats and start a new source you lose your mats.
Got to go .... harvesting seems to be being reduced to the level on skill required by low level fighters.
set up stanza
click button
select target
click button
9 times out of 10 you will survive.
Oh well......