runew0lf wrote:Sorry but, its just the constant whining in the forums, with people complaining. The patch isnt bad at all, i dont really know what it was like before, i played other games, lin2, eve, guildwars, AO, UO, ISland of kesmai (kudos to anyone that has played this), and plenty more.
And ryzom is still holding above those, the fact that you dont have to specialize in just one skill, it seriously rocks in that aspect.
the graphics are good, it runs smoothly, the gm's help constantly. the people at nevraz actually do listen.
Just give it a chance, Sure you couldnt do things that you could before, but re-learn. try to look at it as a head start, sure the mobs might be a lot tougher now, but think of people who are starting out. imagine doing all that again?
umm thats me done
Cya around
Hello from old Island of Kesmai player

... lol i dont know all experienced players i hear have tested patch tryed new aproachs and found a way to do same or even better ..
I'm not happy with some things in patch but BUT overall it is one of biggest changes and it when balanced will make game better i think.
So i LIKE path whatever people say but i wish FAST fix on harvesting, and experience from melee solo/group..
Problem is that it balanced gameplay but not take account of fun factor, removing in one single step, fast leveling with blind exploit, btw that was a way too long time online and adding harder monsters in same moment created impression for players they hit a wall. Programers LISTEN to players and many things in patch are from players feedback and are very postive. monsters have less hit points but hit for more .. that is ok ,, but fix need to give more xp for harder effect and there need to be items primary armours now need to protect for more !!
" By research of atysian crafters new armours are made adequate to protect incrased dangers from wildlife and will save your life ..."
Sincery if there is 3 k experience cap it was not good having to play all time in groups hitting this cap. still i as lv 150 lv fighter can solo for 1,5 k but i need to find new animals to hunt .. herbivores are MUCH easier then carnivores and now give more experience but people dont even try to go in zones that are apropriate levels they all like blind go to same places where they was exploiting blind and no surprise get massacred.
Experience gain is not reflecting difficolty of monsters after changes.
DP problem people die too easy now and on higher levels with wrong skills too high it is hard to getrid of DP a way too hard, somone lv 80 fighter die and try to clear his experience with lv 40 harvest skill wil get frustrated and with fighting skill he dont know what to kill to remove that DP..
In times of mass Death like this one DP need to be lowered so people can try new aproach and find its way without too much downtime recovering DP.
Im hoping that fast fix will get game back in "love" and learn people tthat decide when patch go live to listen more to replyfrom betatesters ...