Mat spec no longer giving increased quality after patch

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vanderpm
Posts: 93
Joined: Tue Sep 28, 2004 12:29 am

Re: Mat spec no longer giving increased quality after patch

Post by vanderpm »

thanakar wrote:Before the patch when a harvester used a materials extraction specialization they could pull a q150 mat from a q150 source using a q100 extraction plan plus a materials specialization that matched the source. After today's patch materials extraction specializations no longer gives the increased quality bonus nor does it seem to help with the sources dying or exploding. The games acts as if the specialization is not being used at all.
READ THE PATCH NOTES DAMNIT!
stygeon
Posts: 142
Joined: Thu Sep 23, 2004 10:11 pm

Re: Mat spec no longer giving increased quality after patch

Post by stygeon »

This is a prelim to 'Patch 1' as the notes say.

This affects your gameplay now and that is why most people are up in arms about it. Give the team a chance to get to 'Patch 1' before we string them up.
"There is more imagination in one's life than there is in all of one's dreams."

Christopher Columbus
hogwarts
Posts: 12
Joined: Thu Sep 23, 2004 12:49 am

Re: Mat spec no longer giving increased quality after patch

Post by hogwarts »

Since they have ignored the most imbalancing feature of harvesting, no q100 and q150 mats in Tryker, this just demonstrates to me that the management of this game has the wrong priorities. Would it have been that hard to at least give the mats a higher quality but to grant xp like it wasn't?

Would it have been to hard to change some of the q50 nodes, or the quest mat nodes to craftable materials?

Their priorities are suspect. I wish I hadn't renewed.
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aelvana
Posts: 648
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Re: Mat spec no longer giving increased quality after patch

Post by aelvana »

It's possible that they have to code an entire database of q100 and q150 mats, which would take a lot of effort. It's also possible that the harvesting nerf was a very very simple change to the code that one person could do in a very short time.
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Starla
Posts: 47
Joined: Thu Sep 16, 2004 7:26 pm

Re: Mat spec no longer giving increased quality after patch

Post by Starla »

vanderpm wrote:READ THE PATCH NOTES DAMNIT!
Look at the time this was posted. The patch notes didnt reflect these changes until after Thanakar had made this post. If you scroll thru all the responses, you'll note that Crest made some comments that this was in fact a bug. Later on she retracted her statement after the patch notes were ammended. SO DON'T GO SHOUTING FOR PEOPLE TO READ, WHEN YOU HAVEN'T BOTHERED TO DO IT YOURSELF!
Starla
OutOfCavern Jewel Crafter
vanderpm
Posts: 93
Joined: Tue Sep 28, 2004 12:29 am

Re: Mat spec no longer giving increased quality after patch

Post by vanderpm »

Starla wrote:Look at the time this was posted. The patch notes didnt reflect these changes until after Thanakar had made this post. If you scroll thru all the responses, you'll note that Crest made some comments that this was in fact a bug. Later on she retracted her statement after the patch notes were ammended. SO DON'T GO SHOUTING FOR PEOPLE TO READ, WHEN YOU HAVEN'T BOTHERED TO DO IT YOURSELF!
I'm sorry, I noticed this after I had made my post, and I apologize for flaming.I realized this while I was in game talking to others last night. I just had not had nor taken the time to come back and clean up after myself yet.
ZonMezz
Posts: 30
Joined: Thu Sep 16, 2004 5:11 pm

...

Post by ZonMezz »

If you talk to a gm in game, they will tell you this:

The material specialization was broken accidentally in the last mini-patch. But, when the devs were fixing it, they decided that material specialization was actually overpowered and that it would was better if it didn't work the way it was.

Again: Devs broke material specializations in the last mini patch (the one that re-arranged some of player's portal respawn ties).

In patch 1, they are going to limit the material specializations to increasing the speed at which you increase to max quality. This of course is of no real benefit, because using material specialization already increased the speed at which you reached max quality because you were jumping to, for instance 150QL instead of 100QL. Naturally you're going to jump to 100QL faster because you're essentially harvesting QL150 mats, not QL100. The added cost of using the material specialization skill in focus will make this relatively useless compared to just waiting for a mat to reach 100QL with a less focus demanding set of stanzas.

Essentially, the higher quality benefit of using material specialization has been completely nerfed. There is not going to be any recompensation for the nerf, as the increased speed of QL gain was already part of material specialization in the first place.

With the other nerfs coming to harvesters in Patch 1, I doubt there will be anyone in the game who will want to harvest, especially since devs aren't really going to fix the degeneration rates in patch 1. Why harvest if it's going to degenerate in an hour?

More harvesting love to look forward to in patch 1:

1. You no longer can step back to avoid dot explosions. You can only harvest exactly on top of the spot you harvested. e.g. you can no longer avoid the dot damage.

2. The source mode display will no longer be in game. e.g. the game will no longer tell you whether you have source mode 1, source mode 2 etc. Observant (or lucky) players figured out that certain modes were better for attaining maximum yield harvests then others. This will no longer be the case. Due to this, downtime is going to greatly increase.

Also, don't yell at the GMs for this please, as they only tell us what information they get from Nevrax.
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svayvti
Posts: 549
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Re: Mat spec no longer giving increased quality after patch

Post by svayvti »

You forgot to add that in patch 1 all extraction stanzas will go in levels of 10 like crafting.

Not bad in its own right. It is however going to severely impact those who are already in a SP crunch because they can't level alternate skill paths.

Also, along with material specialization with the current exp system of quality, leveling forage will be once again greatly reduced as you won't get the big boost provided by the spaced out levels now.

The people who hate foraging being in the game will be very happy.
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Svayvti
Former Pilgrim of Atys
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Fred1l1
Posts: 144
Joined: Thu Sep 16, 2004 6:50 pm

Re: Mat spec no longer giving increased quality after patch

Post by Fred1l1 »

might be cheaper to get those q10 intervals though...like 5 sp per ;)

hope its not more than 10 though...
rodrigoq
Posts: 31
Joined: Wed Sep 29, 2004 12:07 am

Re: Mat spec no longer giving increased quality after patch

Post by rodrigoq »

Seems a fair change..

With mat spec in my extraction plan I was leveling every 8 minutes from lev 50-70, from 70-85 I leveled every 10 min. YES I did watch the clock, and those were my leveling times.

After the patch, 85-86 took 18 minutes, and 86-87 took 19 minutes.

Yeah my leveling time doubled, but my forage has gone up faster than any skill I have, and at a cost of 2 picks.. so 2200 dappers. Sure I did 50-60 jewlecraft in 20 minutes, but it cost me about 400k dappers in mats. 60-70 jewelcraft will probably cost me about 600-700k in q50 store mats. Thats just for diadems.. still have 6 other pieces to get to 60 still not to mention 70.. even just mastering 1 weapon or piece of heavy armor on q50 mats alone is expensive to do..

The change in no way drastically effects the rate at wich you can level. using a good method, and proper stanzas, it'll be easy to catch up to a 100+ from lev 60 when you get q100 aggressive extraction. hell.. do the math..

50-70 @16 min per lev= 320 min or 5 hrs 36 min.
71-90 @ roughly 20 min per level= 400 minutes or 6 hrs 40 minutes.
91-100 should be roughly 25 min per lev on average.. so 250 min or just over 4 hrs.

So total time to actually get from 50-100 would only take you about 16-17 hours!

I don't know any other skill you can level that fast. Even fight/magic doesn't go up that fast, even in a great group slaughtering herbivores non-stop for 1k-1500xp a pop.

so.. WTF are you crying about?. It's gonna set you back a whole 8 hours vs those who got the xp from mat spec. OMG NO!!! a whole 8 HOURS! What is that in 0.o time? Dunno, I'm not an 0.o... and I don't roleplay. So I have no idea how long it will take for someone who sits and chats for 10 minutes between pulls while they stay in character and rest after each extraction to wipe the sweat off their virtual brow and take a dip in the oasis to clean the residue off their body from the explosion that hit them for 365 damage.. =/

God NA board is full of whiners.
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