Yumeroh wrote:
New display of the target's level
Many of you expresses yourselves regarding the new display system of the level of your target, introduced in a previous patch. We have considered your comments and decided to combine the best of both systems. We put back the stars which indicate approximately the level of the creatures while keeping the display of the precise level when your level is close to the one of the creature.
I appreciate the best of both systems approach here, but unfortunately the current combination still has a serious flaw. You put back the stars of the old system, but they only worked in combination with the color that gave you the level range (0-50, 50-100, etc). And right now the color still depends on the actual level of the creature, rather than on the level range it belongs in, which can make the stars misleading.
Ie. the box is purple if the mob is over 200, rather than if the mob belongs in a purple zone. This means that for a low-level player, an Awesome Kirosta (level 203) shows up as a 5-star purple, while it should show up as a 5-star RED (and did under the old system). A Great Kirosta (level 253) also shows up as a 5-star purple, so for a low-level player they look to be in the same level range even though they're 50 levels apart. And there are many more such examples I could give.
Even worse, for targets where the new system can't correctly read the exact level (NPCs in the Ring, some nameds in the real Atys), the color of the box is plain grey. So now it shows you that the mob is 5 stars, but.... 5 star what? There's quite a difference between 5 stars on blue (50ish) and 5 stars on purple (250ish). The old system was able to give us the correct color for these entities.
So any chance we could also get the color-mechanism of the old system back? The stars are rather useless without it.
