Good! 2100 dmg from a kincher wasn't nearly enough! [/sarcasm]"
lool yes i do really hope they don't up mobs attack damages, when it takes 15 people to kill one terrifying cuttler, getting anywhere alone will be virtualy impossible till u're super leveled.
Atys needs to be more accessable to lower level folks (25-50) , its not quite so bad in Aeden Aqueous where you have water to RUN to but it'd get boring staying around towns just because everything was going o kill you in one hit.
Well im not going to pretend that i know everything about this game, because i simply dont, but concidering how long it has been out and how high level peple are, i think it is best that some mobs are made harder so that leveling is that much more difficult.
Ofcorse these are my own thoughts and i expect people not to agree...
But simply, Patch one will be a big change to things, patch two well... i know we all cant wait for this.
shrike wrote:
- Oh, and mobs do now over TWICE the current damage. Which pretty much explains the healing upgrades. This could make life for melee very tough indeed and take us back to the old days of overpowered mages and underpowered fighters... :/
Yes, it is already a fact that mages can take on mobs of way higher lvls then their own. Now melee'ers will have difficulty fighting mobs of even their own lvl.
Team up ppl
maggers wrote:It all sounds good to me, I say nerf the Melee types.. strutting around in their fancy armour while us poor mages have to fight in tissue paper