magic changes overview @ ATS

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borguk
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Joined: Fri Sep 24, 2004 3:53 pm

Re: magic changes overview @ ATS

Post by borguk »

pandorae wrote:Double damage eh?

Good! 2100 dmg from a kincher wasn't nearly enough! [/sarcasm]


lol indeed :)
Een
Matis Forager, Armourer and Weapon Crafter
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krone9
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Joined: Sat Sep 25, 2004 10:50 am

Re: magic changes overview @ ATS

Post by krone9 »

have they done anything about shields and 1h melee (it being utterly pointless at the mo)?
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aneuvotf
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Re: magic changes overview @ ATS

Post by aneuvotf »

They may have upped damage, but have they slowed the attacks down?

If they have slowed the attacks down then you need to take into account damage over time...

Aneu
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sprite
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Re: magic changes overview @ ATS

Post by sprite »

shrike wrote:It seems, btw, that they copied the account data from the german main server to the ATS.

So we can use our main chara's on the ATS?

Edit: oops realised you said German server... you got any info about whether they did the same for the Euro English server?
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aelvana
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Re: magic changes overview @ ATS

Post by aelvana »

heal life/ life gift power has been basically doubled:


This should also help alleviate the problem of lower level healers having to chain cast weak heals to be effective in combat.
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maggers
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Re: magic changes overview @ ATS

Post by maggers »

It all sounds good to me, I say nerf the Melee types.. strutting around in their fancy armour while us poor mages have to fight in tissue paper :P
:eek: Magorz - Fyros
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seawe
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Re: magic changes overview @ ATS

Post by seawe »

"Double damage eh?

Good! 2100 dmg from a kincher wasn't nearly enough! [/sarcasm]"

lool yes i do really hope they don't up mobs attack damages, when it takes 15 people to kill one terrifying cuttler, getting anywhere alone will be virtualy impossible till u're super leveled.

Atys needs to be more accessable to lower level folks (25-50) , its not quite so bad in Aeden Aqueous where you have water to RUN to but it'd get boring staying around towns just because everything was going o kill you in one hit.

Magic sounds good though, thanks for the info.
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aneuvotf
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Re: magic changes overview @ ATS

Post by aneuvotf »

Well im not going to pretend that i know everything about this game, because i simply dont, but concidering how long it has been out and how high level peple are, i think it is best that some mobs are made harder so that leveling is that much more difficult.

Ofcorse these are my own thoughts and i expect people not to agree...

But simply, Patch one will be a big change to things, patch two well... i know we all cant wait for this.

Aneu
Aneu - Matis
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vaynen
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Re: magic changes overview @ ATS

Post by vaynen »

shrike wrote:- Oh, and mobs do now over TWICE the current damage. Which pretty much explains the healing upgrades. This could make life for melee very tough indeed and take us back to the old days of overpowered mages and underpowered fighters... :/


Yes, it is already a fact that mages can take on mobs of way higher lvls then their own. Now melee'ers will have difficulty fighting mobs of even their own lvl.
Team up ppl ;)
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aneuvotf
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Re: magic changes overview @ ATS

Post by aneuvotf »

maggers wrote:It all sounds good to me, I say nerf the Melee types.. strutting around in their fancy armour while us poor mages have to fight in tissue paper :P



Tissue paper? My purple robe is fine and dandy...
Aneu - Matis
Vengance Of The Fallen- Leader
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